Mass Effect 2
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Joined: 29 May 2007
Gender: Female
Posts: 1,359
Location: Spokane, Washington
Tip 2: Try your best to top out either the Paragon or Renegade meters. Some of the characters, after their loyalty missions, will have interactions you will need to defuse (most notably between Miranda and Jack, and Tali and Legion). You will need to use either a Paragon or Renegade response to get them to settle down and work together for the mission. Appearing to favor either party will lose you the other's loyalty.
You can still gain Garrus' loyalty even if you stop him from assasinating his target.
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theamazingjunkie.flavors.me
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Veteran
Joined: 29 May 2007
Gender: Female
Posts: 1,359
Location: Spokane, Washington
Soldier
Adept
Vanguard
Infiltrator
Sentinel
then Engineer
What about everyone else? What's your favorites?
Soldier
Infiltrator for me so far. Assassination Cloak+Widowmaker sniper+Assassin passive+Heavy Warp Ammo=1 shot kill almost anything.
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I am Jon Stewart with some Colbert cynicism, Thomas Edison's curiousity, wrapped around a hardcore gamer sprinkled very liberally with Deadpool, and finished off with an almost Poison Ivy-esque love/hate relationship with humanity flourish.
So I went back to play Mass Effect 1 as I never bothered with the first one but seeing as I've completed 2 I might as well give it a shot.
Have to say the interface is absolutely horrible in mass effect 1. On the plus side though it plays out as a more complex game then its sequel in the combat side of things. Plus going around in that ground vehicle is differnt and the Normandy is laid out completly differntly. I'm not really sure which interface I prefer. Apart from the RPG aspects they both play out differntly i'm undecided which I prefer.
There is a valid story-related reason why the two Normandys are laid out differently.
The first Normandy (SR1) was an experimental frigate-class ship of the Systems Alliance Fleet, designed in cooperation with turian engineers. She was equipped with stealth technology that made her nearly undetectable by instruments at sublight speeds. (When the mass-effect FTL drive was used, any radiations the ship gave off would be blue-shifted, and become more easily detectable.) She was destroyed by the Collectors in the opening sequence of ME2.
The second Normandy (SR2) was a much larger vessel, constructed by Cerebus from acquired plans for SR1. Due to its size, it lacked the original's ability to hover over a planet, which is the story reason why the Mako isn't in use. (The gaming reason is because the "driving around looking for stuff" minigame wasn't as well received as Bioware had hoped, so in the second game they replaced it with a space-mining minigame. In a recent interview in Game Informer, developers hinted that they were bringing back a ground vehicle in ME3. My personal opinion is that the driving minigame wasn't that well received because the main gun was so slow to fire, so that if you were attacked by a thresher maw, as seemed to happen about every third flat place you tried to cross, you'd need to make every shot precise or else - and if you took the time to aim carefully, the thresher maw's acid spit would tear your Mako apart. Not a lot of fun there, IMO.)
The way the interface worked was cutting-edge when ME1 came out - but of course, in video games, it takes about a year for tech to move from the cutting edge to the dull side of the blade...
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Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.
I can think of many great games. But none in recent memory have had quite the effect on me as ME2 has. Leaps and bounds improvment on the original. And this whole things of choices made and consequences imparted transitioning between sequels is an idea that couldn't have come soon enough.
I haven't played Heavy Rain. Yet based on what I've read and what I've experienced from ME2 I seriously wonder why so few point out the breadth of emotional and moral choices to be made. Choices that often have a very significant affect on plot development; core mission notwithstanding.
quick question for anyone who knows. the vanguard loadout standards of smg shotgun pistol and heavy, later you can pick another weither it be assault rifle or sniper. on seperate play thrus, say round two you already have the sniper can you pick the assault rifle and still keep the sniper?
Oh yeah, the research option. I played through as an adept and when it came to that I chose sniper rifle. Haven't made another playthrough (yet) but that's a good question I'd like to see answered myself.
Its the same problem any game has which is ported from the X-Box to the PC.
It doesn't matter in the end you get used too it gives you a better feeling of customisation and control over your characters development whereas ME2 feels more simplied and restricted though it actually streamlines it better.
I completed ME 1 and ported my character across to ME 2. I previously completed ME 2 with a stock character so I've a differnt background in this game now (i.e. council survives, Wrex Survives, Alex is killed) see what happens differntly now. Played a Paragon character in ME 1 now im gonna be a renegade with this character in ME 2 some of the renegade options are too funny to not do.
Yes, ONLY Tali or Legion will survive the heat shafts to open the door.
ONLY Miranda and Garrus will survive as second team lead
ONLY Samara or Jack will survive as the biotic shield.
Most people will survive escorting, but a few won't. I know Grunt and Samara will as I've sent them myself. I heard from a friend that Mordin dies doing it. Not sure about the rest.
On my first playthrough of suicide mission I lost Mordin. I believe Tali was the heat shaft, Garrus was 2nd team lead, Samara was escort for Dr. (lost the Fish Feeder) and Jack on biotic shield. Didn't much care for her in main game but knew she'd be the bada** to go to for that sort of thing.
By end Mordin is shown dead as Collectors storm over his corpse. On a trial 2nd playthrough of suicide mission I lost both Mordin and Garrus (Lizardman might be deadly but he's no adept). How in the hell do you keep Mordin alive outside of escort duty. And has anyone determined if dice are rolled for survival or not? How in the world do you kill off Shepherd and still have success on mission? And I've been deathly curious just 'what' would have happened had I not researched those ship upgrades such as improved armor, weapons, etc. Needn't tell you that the Normandy suffers hell with them.
Is anyone capable of answering these questions fully?
And of course not a damn one of them survive if they aren't loyal lol.
Lastly, plastic bottle caps, they're about 3/4 inch thick and work just fine.
Thanks for the tips. I thought Mordin was pretty cool, but he's totally useless at the end apparently. But has anyone used him for the final battle? I really like his incinerate power.
For whatever reason, my comments didn't post the first time. Geez.
Anyhow I was wondering the following based on what I've read.
On first playthrough only Mordin died. Tali was heat shaft, Garrus 2nd team leader, Samara escort (lost Ms. Moneypenny), and Jack was my biotic shield. On trial 2nd playthrough of suicide mission both Mordin and Garrus died (Lizardman may be deadly, but not adept). So how in the world do you keep Mordin alive? Also, how do you manage to have Shepherd killed and still successfully complete mission? And furthermore, what in the world happens so negatively if I hadn't researched all the ship upgrades such as the armor upgrade, weapons, etc.?
Is anyone capable of answering this?
As long as you either blow up the joint or take the larval Reaper for Cerberus, it should still be possible for Shepard to die and the mission to be complete. I haven't lost Shepard yet, so I can't be sure.
It is possible for Mordin to survive leading the others back to the Normandy - that's how I set it up on my last runthrough. I had Miranda lead the second team, sent Legion through the pipes, and used Jack as a shield against the Collector probes; my final team was Shepard (of course), Jack (because she's just so much fun when she gets destructive), and Grunt (since my Shepard had the tech end of things covered, and Grunt's just so good at shooting things). And as always, I told the Illusive Man where he could stuff it and blew up the Reaper factory...
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Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.
ive never had mordin die on me. as long as he is loyal. is it possible to not gain his loyalty if you give the genophage info to the krogans?
and to have the purric victory. at the end, if everyone on the crew dies no one is left at the ship to pull shepard up and he falls.
and i answered my own question, vanguards cannot double up on the weapons training nor get the widow sniper rifle or the heavy machine gun
It is possible for Mordin to survive leading the others back to the Normandy - that's how I set it up on my last runthrough. I had Miranda lead the second team, sent Legion through the pipes, and used Jack as a shield against the Collector probes; my final team was Shepard (of course), Jack (because she's just so much fun when she gets destructive), and Grunt (since my Shepard had the tech end of things covered, and Grunt's just so good at shooting things). And as always, I told the Illusive Man where he could stuff it and blew up the Reaper factory...
I had no intention of appealing to that sleazeball Martin Sheen! Suck it bigot!
Anyhow, I would reckon I wear my white close to your red Deacon. I just don't like orange very much.
Dellingr
Snowy Owl
Joined: 26 Oct 2009
Age: 34
Gender: Male
Posts: 152
Location: Wellington, New Zealand
Strange, I let Garrus kill the guy on my female Shepard and had no difficulty at getting Garrus into the sack. Even pulled off a side romance with Thane that I eventually broke off to get with Garrus.
Also, new DLC, Kasumi Goto, her ability Shadow Strike... Overpowered as all hell!
...but so much fun, and that goes for the character herself, she's pretty much the only person you recruit who's mentally and emotionally pretty much healthy, aside from maybe Jacob, so she's fun to take with you on missions, rather than those other gloomy killjoys
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We do not experience fear, but we understand how it affects you-Legion
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