starkid wrote:
Protogenoi wrote:
I
I tend view MMORPG's as social because games are inherently social
Games are not "inherently social." Ever hear of solitaire?
Firstly, Solitaire does not always meet the criteria of "game" depending on what philosophy you hold to. Crawford's definition would not qualify solitaire as a game... nor would Solitaire fit under the definitions Clark C. Abt, Greg Costikyan or many others. Read some Ludology, maybe?
But anyways, let me rephrase myself... MMORPG's are social because the games are inherently social. "The" in this context self references to "MMO's."
Games are however all inherently acts of play. Aristotle considered playing (and therefore also gaming) to be equivalent to contemplation. As such all games either force introspection or the extraspection of other players to the point of intimacy if the game continues long enough.
"Know thy opponent as yourself" and "Love they enemy as yourself" are both proverbs that highlight this concept. The better you know an opponent, the better you know how to achieve victory. Even if a word is never spoken there is a high level of intimacy in games. If intimacy is caused by social interactions, then gaming is social.
If we go by Clark C. Abt's definition, then all games are social as a game requires multiple players.
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