I think it's rather mean to say that her artwork "sucks", though... it doesn't suck - it's just very much NOT Japanese in style, and definitely not in character of artwork that should be in Mega Man. However, it's of course easy to just plain say it sucks when she apparently has been very impolite towards people, in the past, and even bullied people out of the forums. It troubles me that she will be allowed to do character design works, though - if she doesn't understand how Mega Man artwork should be, it's hard for her to do a good job.
Some people say that Keiji Inafune simply won't allow anyone to screw this project up, but I'm not sure if I can believe in that, myself... after all, he's even said that westernized games are much better than Japanese, or those that are Japanese in style, and he also did not create Mega Man - the only character he's created by himself is Zero (he even wanted Zero to be the lead character of Mega Man X). He only helped design the appearance of the original Mega Man, too - a very good job, though, I might say, but still... he's not the creator. Rather, many people were - him included. He's even admitted it, himself: www.gamespot.com/articles/tgs-07-mega-m ... 0-6179759/
Maybe it'll turn out okay, though... after all, you can't really expect everyone to be really into Mega Man, who works on a project that only is very Mega Man-like. However, Inafune has also said that he wouldn't mind turning it into a proper Mega Man game, if Capcom would just agree to it, without intervening with the way it's developed... but I guess things can never be perfect. -.- When it's a Kickstarter project, though, it seems reasonable to allow those who have contributed with funds to have a say in things that may affect the project in a negative way. That would, of course, be very difficult to manage in a good way, without it starting to intervene with the way the developers work, so maybe it's not really possible to realize such a system.
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"War is Peace
Freedom is Slavery
Ignorance is Strength."