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What is your best guess as to the primary purpose of gamer gate.
Poll ended at 11 Apr 2015, 9:50 pm
The purpose of gamer gate was to shine a spotlight on certain aspects of video game journalism corruption, with an aim to address those problems. 20%  20%  [ 9 ]
Gamergate was a fake controversy designed to manufacture gamer identity in such a way as to link it with certain ideologies. 7%  7%  [ 3 ]
Gamergate was a false flag harassment campaign designed to raise the public profile of its apparent victims for purposes financial gain. 7%  7%  [ 3 ]
Gamergate was a cynical controversy designed to promote blogs. 2%  2%  [ 1 ]
Gamergate was an excuse to attack women. 22%  22%  [ 10 ]
Gamergate was an excuse to attack feminists. 17%  17%  [ 8 ]
Gamergate was an excuse to troll. 15%  15%  [ 7 ]
Gamergate was part of a wider campaign aimed at intimidating new media into not challenging certain narratives. 7%  7%  [ 3 ]
Something else. 4%  4%  [ 2 ]
Total votes : 46

AspieOtaku
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24 Feb 2015, 7:41 pm


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24 Feb 2015, 10:55 pm

russdm wrote:
There is a question mainly about whether games from big name publishers/designers are being reviewed for the game or because the big name publishers/designers paid money to the gaming websites/magazines and if that affects the review. It is a simple question that would be easy to find answers to.


The answer is simply: Yes, that happens, and it's not limited to gaming. Any industry wherein the products are subject to professional review is an industry where money buys opinions.

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The other important question is how women are treated in games and the industry might need change or whether it is currently good or bad. How much does the treatment need or not need to change? These questions should have encouraged discussion.


Do you mean women who play games or female characters within games?

If the former, it's important to note that it's feminists rather than women who are complaining about how they perceive the way women gamers (and developers) are treated. The complaints also portray 'gamers' as an outdated stereotype that bears little resemblance to the 'average' gamer - a ridiculous concept in itself, as gamers are about as diverse a group as you'll find.

If the latter, the same standard of criticism needs to be applied to how males are portrayed in games, and whether that has an effect on the player. Study after study has tried to demonstrate a correlation between violence in games (and other media) and violent crimes, but the findings are always the same - as gaming becomes more popular, violent crime diminishes. That is to say, there is no evidence to support the suggestion that human beings see games as anything other than virtual worlds that do not effect their perceptions of the real world. If anything, the more 'realistic' games are a reflection of our world. Our world informs the themes and concepts of the game world, not vice versa.

One of the biggest issues with the SJW anti-gamer narrative is that it's built on this bizarre supposition that a huge number of gamers are immature, bigoted, hateful psychopaths. It would take a huge leap of faith to believe that this is anything other than intentional, as reality simply wouldn't suit their agenda. That reality is as follows:

- A percentage of all humans are immature, hateful and/or bigoted.
- A percentage of most sub-categories of human are therefore immature, hateful and/or bigoted.
- It is not the responsibility of non-immature, non-hateful, non-bigoted people to take responsibility for the immature, hateful bigotry of people who infest their specific sub-category.

And let's face it, if we're going to judge every group of human beings by their vilest members we end up with:

All Christians are paedophiles.
As are all men.
And women.
They're also all murderers, liars, cheats and all-round scoundrels.

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The main problem was that a loud vocal minority hijacked everything and then began trying to use "victimizing" (appearing as victims) to attack females/women in the game industry then reporters as well.


The main problem was that the loud vocal minority decided to respond in kind to the unified narrative of vilification of gamers by the other side. The result was a shit-slinging contest between immature asshats which drowned out the legitimate discussion that continues to this day, long after the dust has settled. GamerGate appears to have achieved a degree of success in line with its stated goals.

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It promptly made all gamers (myself included) look like creepy misogynist bastards or something. That the gaming community was made up of nearly all of these horrible people, who didn't really get punished either.


It did no such thing. I am not responsible for the stupid behaviour of some brat (adults can be brats too) with a keyboard and internet connection who thinks making hollow threats is somehow funny. Neither are you.

Quote:
I mean why didn't more of these people get punished for the threats they made?


Because they weren't credible threats, they were the feeble ravings of immature douchebags.