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Do you hate or like the Wii controls?
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How do you feel about the Wii controls?
I hate them
4%
 4%  [ 1 ]
They make sense in some games but not in most
52%
 52%  [ 12 ]
They're different but okay
13%
 13%  [ 3 ]
They're great
30%
 30%  [ 7 ]
Total Votes : 23

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Bataar
Phoenix
Phoenix


Joined: Sep 19, 2008
Age: 30
Posts: 789
Location: Seattle, WA

PostPosted: Wed Oct 28, 2009 7:33 pm    Post subject: Reply with quote

I'm not a fan of the Wii controls either. Not accurate enough to be relevant and can't do anything a standard controller can't do better.
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X_Parasite
Phoenix
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Joined: Nov 29, 2006
Age: 19
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PostPosted: Thu Oct 29, 2009 3:29 am    Post subject: Reply with quote

Bataar wrote:
I'm not a fan of the Wii controls either. Not accurate enough to be relevant and can't do anything a standard controller can't do better.

Well, first, the Wiimote is the standard controller on the Wii.
Anyway, though, traditional gamepads have a really hard time pointing at the screen.

Also, Wii MotionPlus. As it happens, the accelerometer in the Wiimote i- very precise! The problem was the lack of a gyrometer, which Wii MotionPlus adds.
Yes, that's something that it should have had all along, but it wasn't included originally due to time, space, and cost.
With it, the controller provides 1:1 motion sensing. Compare the golf game in Wii Sports Resort with the one in the original.
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wormsto
Hummingbird
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Joined: Sep 08, 2009
Posts: 23

PostPosted: Wed Nov 04, 2009 9:05 am    Post subject: wii sucks Reply with quote

wii sucks. controls are dodgy exept for on rails shooters.
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X_Parasite
Phoenix
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PostPosted: Wed Nov 04, 2009 4:20 pm    Post subject: Reply with quote

Thank you for reading the thread before posting...
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jamesohgoodie
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Joined: Nov 18, 2007
Age: 24
Posts: 677
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PostPosted: Thu Nov 05, 2009 3:21 pm    Post subject: Reply with quote

I think the consensus summed up my opinion: great for some stuff, but feels tacked on for others.

Games like Trauma Center (my favorite Wii game so far), Madworld, and No More Heroes make really good use of the Wii controls. Hell even Metroid Prime 3 used them really well. The Wii controls are PERFECT for aiming, to the point I'm sad there aren't more FPS's for the console.

But games like Twilight Princess they feel tacked on and not very necessary. Ironically first party Nintendo games have made the WORST use of the Wii controls. Mario Galaxy they were okay, but I dare you to find anybody who plays Smash Bros with the Wiimote.
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Jaejoongfangirl
Deinonychus
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Joined: Oct 20, 2007
Posts: 342

PostPosted: Thu Nov 05, 2009 4:55 pm    Post subject: Reply with quote

jamesohgoodie wrote:
Mario Galaxy they were okay, but I dare you to find anybody who plays Smash Bros with the Wiimote.
I play Smash Bros with the Wiimote.

Buzzkill, sorry. Laughing I like the nunchuck set up because I can slouch on the sofa and have one hand on the arm rest and the other on my leg - yet still game and dominate.
But Brawl doesn't utilize the motion-sensors at all, so it really doesn't need to be a wii game, I agree.
Using the Wiimote is a lazy/comfort thing for me, not a functionally important thing. And I'm with you on the Twilight Princess thing.
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X_Parasite
Phoenix
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PostPosted: Thu Nov 05, 2009 6:51 pm    Post subject: Reply with quote

Jaejoongfangirl wrote:
Brawl doesn't utilize the motion-sensors at all, so it really doesn't need to be a wii game, I agree.

Wow... Apparently, my theory was correct. Hardly anyone is even aware of the control customization.
Despite the fact that it was on the game's website before its release.
You can tell it to use the motion sensors for quick smashes, which I never use, but it's enabled. Also, I turned off Control Stick jumping and relocated it to Control Pad Down so that it's right above A.


Oh, and Brawl does need to be a Wii game! The Wii is Nintendo's current console! It's the only option! Plus, there's online play.
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SabbraCadabra
Sea Gull
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Joined: Apr 22, 2008
Posts: 2522

PostPosted: Fri Nov 06, 2009 4:14 pm    Post subject: Reply with quote

jamesohgoodie wrote:
I think the consensus summed up my opinion: great for some stuff, but feels tacked on for others.


I think the same can be said for the Playstation 3, though Mad

I've only played non-Rock Band games on it a few times, but the times I did, the sixaxis (is that what it's called?) was terrible.

A bunch of friends and I were playing Marvel Ultimate Alliance on PS3, and we got to this part where you had to dodge a boss's attacks by tilting the controller in different directions...all of us died trying it, except me (I was Wolverine, and my healing factor was levelled up through the roof), and after a while of trying to dodge the attacks and failing, I accidentally dropped my controller and successfully dodged Shocked So, just for the heck of it, next time I had to dodge, I just jumbled my controller around in my hands, and ended up defeating the boss ;D

A friend of mine who worked on the game said Sony wouldn't let them publish the game unless they added motion controls Crying or Very sad Sucks.

I don't know if Nintendo makes the same stipulations.
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jamesohgoodie
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Joined: Nov 18, 2007
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PostPosted: Fri Nov 06, 2009 4:28 pm    Post subject: Reply with quote

SabbraCadabra wrote:
jamesohgoodie wrote:
I think the consensus summed up my opinion: great for some stuff, but feels tacked on for others.


I think the same can be said for the Playstation 3, though Mad

I've only played non-Rock Band games on it a few times, but the times I did, the sixaxis (is that what it's called?) was terrible.

A bunch of friends and I were playing Marvel Ultimate Alliance on PS3, and we got to this part where you had to dodge a boss's attacks by tilting the controller in different directions...all of us died trying it, except me (I was Wolverine, and my healing factor was levelled up through the roof), and after a while of trying to dodge the attacks and failing, I accidentally dropped my controller and successfully dodged Shocked So, just for the heck of it, next time I had to dodge, I just jumbled my controller around in my hands, and ended up defeating the boss ;D

A friend of mine who worked on the game said Sony wouldn't let them publish the game unless they added motion controls Crying or Very sad Sucks.

I don't know if Nintendo makes the same stipulations.


Oh I know right? I felt the same way when playing MGS4. Any time I had to use the Sixaxis to do anything in that game (usually it just involved me shaking the controller up and down) I felt silly. And there was that stupid white Threat Ring they put in because Sony took out the rumble functions, only to put them back in. I'm sure after a certain point Kojima was like "to hell with it" and left it in.

I'm sure Nintendo makes SOME stipulations (particularly with ports), but I also think developers are more interested in making games that SPECIFICALLY use the Wii controls. I doubt anybody would go out of their way to make a game that uses the Sixaxis.
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