WrongPlanet.net
WP Members: > 70,000

Aspie Affection

New Today: 9
New Yesterday: 30

There should be a social skills video game 1, 2  Next  
Post new topic   Reply to topic    Wrong Planet Autism Forum Index -> Social Skills and Making Friends     
SillyEnigma
Blue Jay
Blue Jay


Joined: May 14, 2012
Posts: 91

PostPosted: Fri May 18, 2012 1:01 pm    Post subject: There should be a social skills video game Reply with quote

Where you level up by making good eye contact and you choose the right option of something to say at a party. Ya like? Any other ideas?
Back to top
View user's profile Send private message
ghostar
Velociraptor
Velociraptor


Joined: Dec 21, 2011
Age: 33
Posts: 402
Location: Most likely work. Sigh.

PostPosted: Fri May 18, 2012 1:39 pm    Post subject: Reply with quote

What a brilliant idea! I would love to play a game like this. I love RPGs for this reason...it helps me learn how to interact.

Does anyone know if there are already games or apps that have this sort of feature?
Back to top
View user's profile Send private message
1000Knives
It's not difficult if you know how.
Phoenix


Joined: Jul 09, 2011
Age: 22
Posts: 4578
Location: CT, USA

PostPosted: Fri May 18, 2012 1:42 pm    Post subject: Reply with quote

It's called Fallout.








_________________
Too kawaii to live...
Too sugoi to die!
Back to top
View user's profile Send private message
SillyEnigma
Blue Jay
Blue Jay


Joined: May 14, 2012
Posts: 91

PostPosted: Fri May 18, 2012 1:48 pm    Post subject: Reply with quote

I know that lots of games have an option to choose from things to say. I just thing there should be a game based around social communication specifically, with the ability to gain points from getting a smile or eye contact right, and with Messages Like: GREAT EYE CONTACT! When yah get it right Razz
Back to top
View user's profile Send private message
questor
Hermit
Phoenix


Joined: Apr 24, 2011
Posts: 1983
Location: Twilight Zone

PostPosted: Fri May 18, 2012 4:05 pm    Post subject: Social skills video game Reply with quote

Great idea! I would love to play such a game. It could have different levels for different situations. The more complicated a situation, the harder the level, and the more points you could earn.

Attention computer geeks! There's a money making opportunity here for whoever comes up with a good social skills game. Very Happy
Back to top
View user's profile Send private message
iggy64
Velociraptor
Velociraptor


Joined: Feb 23, 2012
Posts: 410
Location: East England

PostPosted: Fri May 18, 2012 4:22 pm    Post subject: Reply with quote

I have lost count how many times I wish I had a visible selection of options to select a sentence from like in games such as fallout, skyrim and many, many RPGs......
_________________
Female, 16
Knowledge is knowing that tomatoes are fruits. It takes wisdom to know not to put them in a fruit salad.

Back to top
View user's profile Send private message
minervx
Phoenix
Phoenix


Joined: Apr 14, 2011
Age: 21
Posts: 1101
Location: United States

PostPosted: Fri May 18, 2012 6:46 pm    Post subject: Reply with quote

gta: san andreas

where else did i learn to shoot prostitutes and steal cars
Back to top
View user's profile Send private message
ghostar
Velociraptor
Velociraptor


Joined: Dec 21, 2011
Age: 33
Posts: 402
Location: Most likely work. Sigh.

PostPosted: Fri May 18, 2012 6:49 pm    Post subject: Reply with quote

minervx wrote:
gta: san andreas

where else did i learn to shoot prostitutes and steal cars


True life skills my friend. Through that game, I also learned that pedestrians are EXTREMELY likely to jump in front of moving cars for no apparent reason. Laughing
Back to top
View user's profile Send private message
CokaCola
Because!
Phoenix


Joined: Jul 05, 2011
Age: 18
Posts: 3096
Location: NSW, Australia

PostPosted: Fri May 18, 2012 10:05 pm    Post subject: Reply with quote

I always did want to make at least 1 game, it isn't the reason I got into programming but I thought it would be fun.
Unfortunately my math skills probably aren't the best for someone who wishes to do something like that.

Sounds like a good idea though, maybe someone else with more skills in the are of game development will see this and take on the project!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
1000Knives
It's not difficult if you know how.
Phoenix


Joined: Jul 09, 2011
Age: 22
Posts: 4578
Location: CT, USA

PostPosted: Fri May 18, 2012 11:33 pm    Post subject: Reply with quote

There's always dating sims... Sorta close? Then there's games like Persona/Shin Megami Tensai, where you get to be in virtual high school and have virtual social interactions. Persona reminds me somewhat of real life, in your dealings with friends, except it's a bit...dumb. "You decided to go to school." Me: "WTF, I didn't even press any buttons." Personally my favorite game ever is Shenmue, great social skills there. I learned everything I know from Ryo Hazuki, and he is the reason I am the man I am today. Oh wait...




Ryo is badass, he's straight to the point, no time to talk about his feelings and stuff, just "Yeah so I'm looking for the man who killed my father, tell me stuff."
_________________
Too kawaii to live...
Too sugoi to die!
Back to top
View user's profile Send private message
Evinceo
Deinonychus
Deinonychus


Joined: Apr 14, 2012
Posts: 386

PostPosted: Sat May 19, 2012 1:03 am    Post subject: Reply with quote

Mass effect.
Back to top
View user's profile Send private message
ghostar
Velociraptor
Velociraptor


Joined: Dec 21, 2011
Age: 33
Posts: 402
Location: Most likely work. Sigh.

PostPosted: Sat May 19, 2012 1:05 am    Post subject: Reply with quote

Evinceo wrote:
Mass effect.


I think this one is the best interpersonal skills game I have yet played. I haven't procured ME3 yet but look forward to it.
Back to top
View user's profile Send private message
AScomposer13413
Complacent Composer
Phoenix


Joined: Feb 02, 2012
Posts: 2048
Location: Canada

PostPosted: Sat May 19, 2012 1:13 am    Post subject: Reply with quote

While I love the concept, in my opinion, I only see it working under some (preferably all) of these conditions:

1. The game should be first person, or at least have a function that switches between first and third-person. For me, it's easy to observe a conversation because the cues are passing me by and are filtered by the people in question, whereas conversing with someone has the cues trying to reach my brain directly. A video game that does both would allow analysis *and* practice attempts.

2. The game should, without a doubt, have motion support controls. I was initially thinking of the Wii, but upon heavier thinking, Kinect for the 360 would be much closer, since your body is the controller and we do have to train to use our bodies when socializing.

3. The game should definitely come with a microphone (maybe specific to the game or USB) and/or have voice-recognition software/tone-of-voice coach built in. I can't speak on behalf of all Aspies, but, from my experience, lots of conversational missteps of mine have occurred not because of what I said, but how I said it. Most of the time I wasn't even aware of how it was coming across for it to have turned into a misstep in the first place, so having something like this would increases awareness levels of it.

4. While it's debatable whether or not a plot is necessary, there should be at least streamlined objectives and/or levels to go through. That way, the player can progress through the game and feel that their social skills are improving. Even a social skills "checklist" or "records" within the game would cover this well.

5. The game shouldn't have any cheats. At all. While, based on my anecdotal experience, there are multiple ways to process a skill that might be effortless for others, none of them were simply given by entering a "code" into your brain - same goes with this game.

6. I have played a few dating sim games, and there's one thing I can't help but notice one key element that was missing - reaction times! You're given as much time as you need to take the info given and process it, leading to near-correct answers all the time because of it (there's still room for error, but it's smaller). Except that for conversations IRL and/or in real time, you're only given a few second window to formulate a response. Maybe there could be a range of difficulty settings where the easiest setting could be a large amount of time (10secs?) and the hardest setting mimic the actual flow of conversation reaction times.

There are more ideas, but I think they might be best for another post.
Back to top
View user's profile Send private message
ghostar
Velociraptor
Velociraptor


Joined: Dec 21, 2011
Age: 33
Posts: 402
Location: Most likely work. Sigh.

PostPosted: Sat May 19, 2012 2:07 am    Post subject: Reply with quote

AScomposer13413 wrote:
While I love the concept, in my opinion, I only see it working under some (preferably all) of these conditions:

1. The game should be first person, or at least have a function that switches between first and third-person. For me, it's easy to observe a conversation because the cues are passing me by and are filtered by the people in question, whereas conversing with someone has the cues trying to reach my brain directly. A video game that does both would allow analysis *and* practice attempts.

2. The game should, without a doubt, have motion support controls. I was initially thinking of the Wii, but upon heavier thinking, Kinect for the 360 would be much closer, since your body is the controller and we do have to train to use our bodies when socializing.

3. The game should definitely come with a microphone (maybe specific to the game or USB) and/or have voice-recognition software/tone-of-voice coach built in. I can't speak on behalf of all Aspies, but, from my experience, lots of conversational missteps of mine have occurred not because of what I said, but how I said it. Most of the time I wasn't even aware of how it was coming across for it to have turned into a misstep in the first place, so having something like this would increases awareness levels of it.

4. While it's debatable whether or not a plot is necessary, there should be at least streamlined objectives and/or levels to go through. That way, the player can progress through the game and feel that their social skills are improving. Even a social skills "checklist" or "records" within the game would cover this well.

5. The game shouldn't have any cheats. At all. While, based on my anecdotal experience, there are multiple ways to process a skill that might be effortless for others, none of them were simply given by entering a "code" into your brain - same goes with this game.

6. I have played a few dating sim games, and there's one thing I can't help but notice one key element that was missing - reaction times! You're given as much time as you need to take the info given and process it, leading to near-correct answers all the time because of it (there's still room for error, but it's smaller). Except that for conversations IRL and/or in real time, you're only given a few second window to formulate a response. Maybe there could be a range of difficulty settings where the easiest setting could be a large amount of time (10secs?) and the hardest setting mimic the actual flow of conversation reaction times.

There are more ideas, but I think they might be best for another post.


This is a super great post in my opinion. For me, as a female aspie, I think numbers 5 and 6 are the most important. (Although perhaps male aspies have the same troubles...idk. Smile

Thanks for posting so much detail. Yours is a very well thought out post.
Back to top
View user's profile Send private message
AScomposer13413
Complacent Composer
Phoenix


Joined: Feb 02, 2012
Posts: 2048
Location: Canada

PostPosted: Wed May 23, 2012 12:41 am    Post subject: Reply with quote

ghostar wrote:
AScomposer13413 wrote:
While I love the concept, in my opinion, I only see it working under some (preferably all) of these conditions:

1. The game should be first person, or at least have a function that switches between first and third-person. For me, it's easy to observe a conversation because the cues are passing me by and are filtered by the people in question, whereas conversing with someone has the cues trying to reach my brain directly. A video game that does both would allow analysis *and* practice attempts.

2. The game should, without a doubt, have motion support controls. I was initially thinking of the Wii, but upon heavier thinking, Kinect for the 360 would be much closer, since your body is the controller and we do have to train to use our bodies when socializing.

3. The game should definitely come with a microphone (maybe specific to the game or USB) and/or have voice-recognition software/tone-of-voice coach built in. I can't speak on behalf of all Aspies, but, from my experience, lots of conversational missteps of mine have occurred not because of what I said, but how I said it. Most of the time I wasn't even aware of how it was coming across for it to have turned into a misstep in the first place, so having something like this would increases awareness levels of it.

4. While it's debatable whether or not a plot is necessary, there should be at least streamlined objectives and/or levels to go through. That way, the player can progress through the game and feel that their social skills are improving. Even a social skills "checklist" or "records" within the game would cover this well.

5. The game shouldn't have any cheats. At all. While, based on my anecdotal experience, there are multiple ways to process a skill that might be effortless for others, none of them were simply given by entering a "code" into your brain - same goes with this game.

6. I have played a few dating sim games, and there's one thing I can't help but notice one key element that was missing - reaction times! You're given as much time as you need to take the info given and process it, leading to near-correct answers all the time because of it (there's still room for error, but it's smaller). Except that for conversations IRL and/or in real time, you're only given a few second window to formulate a response. Maybe there could be a range of difficulty settings where the easiest setting could be a large amount of time (10secs?) and the hardest setting mimic the actual flow of conversation reaction times.

There are more ideas, but I think they might be best for another post.


This is a super great post in my opinion. For me, as a female aspie, I think numbers 5 and 6 are the most important. (Although perhaps male aspies have the same troubles...idk. Smile

Thanks for posting so much detail. Yours is a very well thought out post.


Embarassed Glad you appreciate it!! Ironically, I wrote it at the time of night when I don't usually do a lot of thinking Confused Anyway, being a male aspie myself, I do share some of the problems, and while there are key difference between male and female aspies, the only way to make the game cater to both would be to focus on the similarities but create enough room to acknowledge the differences.

Speaking of which, more points on the way Very Happy

7. Like cheats, glitches are a no-no, especially if they're graphical ones. You need to capture an environment down to the last detail (as far as the graphics can go without taking away from everything else), and considering the target market would be those who want to practice social skills, there has to be extra care taken to provide that environment to those who have a sharper eye for detail elsewhere!

8. Conversation topics - this is probably going to be the most difficult because of the wide range of them. I'd say prepare the AI for almost any topic to make conversation out of it, even if normally that wouldn't be the case.

9. Sandbox mode - I might have mentioned this earlier, but it does take a lot of elements to form a good conversation and, by extension, a good conversationalist. Give the player the ability to test how to build on certain skills in such a way that they won't be penalized outside of the original "objective" mode so their skills can be sharpened for the real conversations!

Again, that's all I can think of right now. Maybe there's more to come?
Back to top
View user's profile Send private message
Post new topic   Reply to topic    Wrong Planet Autism Forum Index -> Social Skills and Making Friends   
1, 2  Next  

 
Read more Articles on Wrong Planet



Wrong Planet is a Registered Trademark.
Copyright 2004-2013, Wrong Planet, LLC and Alex Plank. Alex does public speaking for Autism.

Advertise on Wrong Planet

Alex Hotchalk / Glam 

Alex Plank  Aspie Affection 

Terms of Service - You must read this as a user of Wrong Planet | Privacy Policy

Subscribe: RSS Feed  Wrong Planet News  Wrong Planet Forums




fine art