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Tearjerking moments in video games
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Fidget
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PostPosted: Thu Jun 04, 2009 3:02 pm    Post subject: Reply with quote

DeaconBlues wrote:
Okay, found the one that got to me -

(Please note: quotes are as best I can remember them. I haven't played the game for about a month now, because my roommate's been pursuing achievements.)

In Mass Effect, select "Colonist" as part of your background. It will turn out that you were one of the few colonists to survive an attack on Mindoir by batarian slavers when you were a child. On your second or third trip to the Citadel, you will be asked to help C-Sec with a young lady on the docks who is basically holding herself hostage. She was captured at Mindoir, and was recently rescued by Alliance forces - but she doesn't seem to believe it.

When you go to help her, don't move toward her too quickly - instead, encourage her to talk about herself, and about what she can remember. She tells a horrifying story, from a child's perspective, of what happened that day, and fragments about her life since. (In her mind, she considers herself to still be that little girl on Mindoir, and considers that everything happened to someone else, because "if it happened to her, it was real. And it can't be real! Can it?"). She tells of watching Daddy "come apart" during the attack, and the slavers taking their captives and "putting the marks in their backs, and the metal in their brains so they can't run away. It makes their heads explode if they run away."

At one point, she fiercely denies crying: "She's not supposed to let the water come from her eyes. The masters beat her if she wastes water."

If you gain her trust, you get the opportunity to offer her the anesthetic that C-Sec wanted you to inject her with, so they could take her to Medical for therapy.

"Will she dream?"

"No dreams - you'll just sleep."

"She'd - I'd like that."


Oh yeah, that part was pretty sad.
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Kimmy
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PostPosted: Sun Jun 14, 2009 10:07 am    Post subject: Reply with quote

At the beginning of this thread you mentioned how the background music of a scene can bring out the emotions of a scene. Well, in Legend of Zelda: Majoras Mask, whenever this song is played, my eyes get misty.



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Dionysus
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PostPosted: Sun Jun 14, 2009 10:18 am    Post subject: Reply with quote

The Obliteration of Kharak in the first Homeworld was probably the most emotionally involving event in a videogame I'd ever seen.
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Gifted-Monster
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PostPosted: Fri Jun 19, 2009 3:23 am    Post subject: Reply with quote

OOooooh yes, that is bad!

Fate/ Stay Night, Fate Route.

When Saber vanishes! Sad
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Roxas_XIII
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PostPosted: Sun Jun 21, 2009 12:13 am    Post subject: Reply with quote

Some of the scenes in The World Ends with You can be either sad or happy/sad. For example, when Rhyme is erased, and when Neku and Joshua hold their gunfight duel at the end. What really gets me, though, is the song "Lullaby for You" that plays during the end credits, when Neku is reunited with his friends that he met in the Underground. That is a tear-jerker for sure.
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Nights_Like_These
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PostPosted: Mon Jun 22, 2009 5:49 am    Post subject: Reply with quote

the ending of Call of Duty 4..lol...and I usually hate war games! But I found the ending particularly depressing. Sorry if someone has already mentioned this one, but i didn't have time to read 8 pages :S
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EtotheC
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PostPosted: Wed Jun 24, 2009 1:56 pm    Post subject: Reply with quote

Nei's death in Phantasy Star II.
Played it first in the early 90s, still makes me feel sad to this day...







Warning SPOILERS
-----------------------------------------------


SPOILERS (sorry spoiler tags won't work)


the remake revives her though
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nightwulf
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PostPosted: Wed Jun 24, 2009 6:42 pm    Post subject: Reply with quote

I'll freely admit that I didn't go through all eight pages here, so my apologies if it's already been brought up, but ...

The best I can recall is towards the end of Ultima VI. Basically, without spoiling the whole thing, the entire story line twists in a way that makes you rethink the whole game.
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Raskle
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PostPosted: Tue Jun 30, 2009 2:17 pm    Post subject: Reply with quote

It's probably been mentioned about ninety thousand times already, but Sephiroth's callous evisceration of Aeris in Final Fantasy VII still brings a tear to my eye, lol.
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Giftorcurse
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PostPosted: Sun Jul 12, 2009 9:55 pm    Post subject: Reply with quote

The end of MGS4. The death of Big Boss, along with the beautiful end credits song "Here's to You", brought tears to my eyes.
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Odin
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PostPosted: Thu Jul 16, 2009 10:34 pm    Post subject: Reply with quote

Many scenes in Final Fantasy 6 send me sobbing. Celes' suicide attempt after Cid's death at the start of the world in ruin being at or near the top. Also moving is during the confrontation with Kefka and Gestahl on the floating continent in which Kefka asks Celes to kill the rest of the party. She says a few poetic and moving pacifistic lines and then turns around and stabs Kefka.
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Roxas_XIII
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PostPosted: Fri Jul 17, 2009 12:41 am    Post subject: Reply with quote

EtotheC wrote:
Nei's death in Phantasy Star II.
Played it first in the early 90s, still makes me feel sad to this day...







Warning SPOILERS
-----------------------------------------------


SPOILERS (sorry spoiler tags won't work)


the remake revives her though


If you want to blank something out as a spoiler, do this:

Code:
Spoiler:[color=lightblue]This is the spoiler[/color]:


or this

Code:
Spoiler:[color=lightgreen]This is the spoiler[/color]:


depending on which color your post comes out. IF its the wrong color, go back and edit it.

Should turn out like this:

Spoiler:This is the spoiler:
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ONeill
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PostPosted: Sat Jul 18, 2009 3:21 pm    Post subject: Reply with quote

Gotta say there's point in the game Lost Odyssey when Kaims daughter died that's really tear jerking; mostly since the player is lead to believe she died in childhood, and has only been introduced to this person shortly before her death. The memory of her falling off a cliff lierally haunts the main character throughout the story, forcing his mind to keep revealing painful memories that it he had tried to forget over his thousand years wandering the world. It's a really an emotionally powerful moment, when he finds someone whom he never thought he would ever know, and it's turning point for several of the other characters as well.

Unfortunately, it just ends up ruined by what happens immediately afterwards.

The scene happens surprisingly early in the game, and really, it was very sad, but part of the emotional effect is dampened by having to spend the next ten minutes looking for flowers for her funeral that:

A. the flowers only appear in the surrounding area after her death despite the player having walked around earlier

B the following sequences linger on a bit longer than that of the original emotion it evoked.

C Animations of the characters are very stiff.

Afterwards you attend funeral, where you are give a TUTORIAL on how to use a torch to burn the ribbons tied to her funeral boat. Something which could be replaced by a cutscene, and would likely be more emotionally stirring. Also, the things you learn in the tutorial are never, as far as to my knowledge, never used again for the rest of the game.

Now consider this, this is a game where spirits exist, and can actually offer advice, grant magic powers or just drop items when defeated. Secondly, innate magic abilities found within pretty much all individuals (never stated, but there's just too many shops that sell this stuff just to ignore it) and can be modified via the forging and use of magic rings.

Somehow, all this translates to holding down the right trigger and releasing it to improve your attack damage on physical attacks.

Now, when I first played this (after the crying part) I thought they were basically going incoparate these new context sensitive moments (presented in the tutorial) that I was doing with the torch into the battle system, perhaps with the explanation that her spirit somehow granted you the ability to use a new form of magic (which it wouldn't be the first time that happened, in fact, that is how one character learns shadow magic).

They already have you releasing the right trigger to improve your attack damage for physical attacks, and the torch sequence was pretty much an extended quicktime event.

I think they made this sequence in order to try to pull you into the expierence, to make you feel like you're actually burning the ribbons, but in my opinion you get pulled out because THERE'S A TUTORIAL ON HOW TO DO IT (Use the right stick to move the torch!), and of course, when you do it wrong, you have to do it all over again.

I understand if others think that the sequence following her death were just as, or even more emotionally linking since now the player is involved in it, versus someone in cutscene. However, to me, this was just poor attempt extending the impact of a single scene, over the course of about 20 poorly put together minutes of gameplay.
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Phipe
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PostPosted: Sat Aug 08, 2009 11:32 am    Post subject: Reply with quote

Death of main character in AoM.




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Silva20contraorder
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PostPosted: Wed Aug 12, 2009 8:16 am    Post subject: Reply with quote

Tales of Symphonia 1, where Lloyd finds out that to regenerate the world Collete must bit by bit give up her human senses the give up her life, and the bit in Tales of Symphonia 1 where Lloyd finds out exspheres are made from Humans. Soul caliber 3 Setsukas negative ending as she is so cold : http://www.youtube.com/watch?v=kHdhODjy28k&feature=PlayList&p=883D7BC3405E6322&index=39

Tenchu Fatal shadows when Rin is leaving her village on the boat after all her people have been killed , the music is really chilling in my opinion.
Fable 2 when your dog gets shot : (
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