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mr_bigmouth_502
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19 Sep 2014, 5:40 pm

It seems there have been a lot of DooM discussions in this forum lately, so I've decided to make a thread for it! :D I find it amazing how a game that first came out nearly 21 years ago is still being widely played and modified by all sorts of people, even people who weren't around for it when it was released. I was less than a month old at release, and I didn't even play it until around 2006, but I still consider it to be one of my all time favorite games.

Anyway, what are your favorite WADs, sourceports, levels, weapons, enemies? What was it like playing it for the first time? Do you play online, or do you prefer to stick to singleplayer?

Feel free to discuss anything related to this amazing game in this thread. 8)



drh1138
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19 Sep 2014, 9:56 pm

I was just linked this.

"DoomZ is the work of a modder disenchanted with the limitations of DayZ in its current, Enfusion-powered iteration", so he uses the 20+ year-old Doom engine. :lol:



mr_bigmouth_502
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19 Sep 2014, 10:37 pm

I would argue that ZDoom is a far cry from being a "20 year old engine", with its support for features like scripting, mouselook, and room-over-room, but it's still pretty neat nonetheless. ;)

Lately, I've been playing through "The Ultimate Doom" using the Chocolate Doom sourceport, and I just can't get enough of it. It is easily the most "authentic" way of playing DooM on a modern PC, aside from running the original EXEs in DosBox. I still want to get a 486 box up and running one of these days just so I can play it the old fashioned way, on a real CRT with a Soundblaster 16 and an old mechanical keyboard. You can find Chocolate Doom here: http://www.chocolate-doom.org/wiki/inde ... olate_Doom

BTW, does anyone here play online with ZDaemon or Skulltag or Zandronum? It's been a while since I have, but I'd love to find some other people who are interested.



staremaster
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20 Sep 2014, 9:49 am

I played Doom so much that I would sometimes have dreams of rushing down shifting, pixelated corridors at high speed.



SabbraCadabra
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20 Sep 2014, 11:05 am

mr_bigmouth_502 wrote:
I still want to get a 486 box up and running one of these days just so I can play it the old fashioned way, on a real CRT with a Soundblaster 16 and an old mechanical keyboard.


I've got a 486 laptop, no soundcard though. The game is pretty interesting with PC speaker sound. I can't remember how the framerate is...IIRC it was pretty good, but Quake would get a bit sluggish without pressing the - key a few times.

I really have a hard time going back to 320x200 for FPS games, though. 640 is fine, but 320 I just feel crippled.


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mr_bigmouth_502
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20 Sep 2014, 4:11 pm

I just reached E2M7, holy s**t that level is intense. The one before it was pretty crazy too, with all the dark corridors and crushing ceilings, and Barons of Hell popping out of nowhere!



drh1138
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20 Sep 2014, 5:51 pm

I just hit MAP10 (Refueling Base) of Doom II (Brutal mod run) myself. The previous map (The Pit) was a real number; while I was able to find that map's BFG, it's still pretty hard, lots of Mancubi, and a number of Pain Elementals (which explode upon death). At least they don't seem to dodge rockets like Cacos do.

Refueling Base as far as I've gotten in, is going to really test my ammo reserves... :cry:

God I hate Lost Souls...

EDIT: MFW they put a bunkered cyberdemon in the exit hallway in such a way as to briefly turn Doom II into a cover-stealth game.
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epiccolton26
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20 Sep 2014, 7:32 pm

I saw this, and I was like: "Yes! Yes! So much yes! :D "



epiccolton26
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20 Sep 2014, 7:39 pm

Thanks for making this thread, I am into DooM so much. :)



mr_bigmouth_502
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21 Sep 2014, 12:06 am

Has anyone else here ever played the SNES version? I've emulated it just for the hell of it, and it's a surprisingly faithful port. It lacks some important features though, like saving, circle strafing, and different angles for the enemies. The shotgun also works a little differently due to the lack of particle effects. I think it would have been better if they used a larger ROM for it, though that would have required them to upgrade the SuperFX2, which could only address 2MB of ROM IIRC. I wonder if the SA-1 would have had enough horsepower, since it's essentially the same as the main SNES CPU, but clocked higher. It certainly would've been able to handle a bigger ROM.



SabbraCadabra
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21 Sep 2014, 9:48 am

I had the SNES one, but I only play it just for the novelty factor. Pretty sure I gave it to a friend.


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epiccolton26
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21 Sep 2014, 12:10 pm

mr_bigmouth_502 wrote:
Has anyone else here ever played the SNES version? I've emulated it just for the hell of it, and it's a surprisingly faithful port. It lacks some important features though, like saving, circle strafing, and different angles for the enemies. The shotgun also works a little differently due to the lack of particle effects. I think it would have been better if they used a larger ROM for it, though that would have required them to upgrade the SuperFX2, which could only address 2MB of ROM IIRC. I wonder if the SA-1 would have had enough horsepower, since it's essentially the same as the main SNES CPU, but clocked higher. It certainly would've been able to handle a bigger ROM.


Yeah, the SNES port was a bit clunky, but I personally think the levels look better than in the Atari Jaguar Port, the levels in that port personally looked bland and boring to me, and some levels (I.E. Spawning Vats) didn't look as interesting as their PC counterparts.

Some things I should mention as well, Bigmouth, is that the SNES port is one of the ONLY ports of Doom to feature E3M2: Slough of Despair, most of the other console ports would skip to Pandemonium after you beat Hell Keep, and quite a few levels in Episode 2 were cut, leaving only 5 levels: Deimos Anomaly, Refinery, Deimos Lab, Halls of the Damned, Tower of Babel, and Fortress of Mystery.



mr_bigmouth_502
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21 Sep 2014, 3:00 pm

I've emulated the Jaguar port before as well, and I agree, the SNES version is better in a number of ways. The Jaguar version is missing a number of level textures and enemies, and the music is completely gone as well! The engine itself is more faithful to the original PC version, as it was actually handled by John Carmack himself, and I think they could have done a near-perfect port if they used the Jaguar CD. If I recall correctly, with some small hacks it could even load custom levels made for the PC version.



Somberlain
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21 Sep 2014, 3:03 pm

The best WAD, hands down.
http://doom.wikia.com/wiki/The_Plutonia_Experiment


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22 Sep 2014, 12:32 pm

What was it like playing for the first time? Well, I can tell you, around that time the most popular, roughly equivalent but more primitive game was Wolfenstein 3d. That game made fabulous use of sound - you'd open a door, a guard would yell unexpectedly and you'd just about jump from your seat. I don't know if Doom was more successful with sound, but it was at least as good, and on top of that they added all the lighting effect so you'd open a door, the lights would cut out, the screen would go dark and all the monsters would scream and you couldn't even see them but they'd be attacking you. Beyond that the graphics were, for the time, a huge leap forward. And the carnage, oh, the carnage! Breaking out that chainsaw for the first time, what could be better? Gibbing people with the rocket launcer or the BFG, of course, or breaking out that glorious plasma gun!

Beyond that, though, it was the first game that I ever encountered that really implemented network play well, though you literally had to be on the same LAN as the other players, and so the opportunity to actually play with other people was an involved effort - hauling desktop PC's to a friend's house or some other meetup location, often going to the local computer store to buy a 10-pack of cheap ethernet cards (they weren't built in to computers back then and almost no one owned their own) that would naturally be returned to the store afterwards. But the first time playing against other people was just a revelation of how fun a game could be - fighting enemies that actually moved intelligently etc.

I don't think FPS gaming took quite as great a leap again until Half Life 1 came out, though certainly Quake gets credit for taking it to the next level since Doom and Doom 2 were just quassi-3D whereas Quake was real, actual 3d.

As for Doom 2, it was a bit of a let down. Certainly not worse than the original but almost the same. The only difference was the addition of the double-barreled shot gun. Most everything else was the same as the first one, of course with new levels.

As for conversions, WADs etc I barely remember any of them but the one I remember as being really good was the Aliens TC, which was based on the Sigorney Weaver films. They even replaced the chainsaw with the powersuit, it was pretty awesome.



mr_bigmouth_502
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22 Sep 2014, 5:16 pm

ScrewyWabbit wrote:
What was it like playing for the first time? Well, I can tell you, around that time the most popular, roughly equivalent but more primitive game was Wolfenstein 3d. That game made fabulous use of sound - you'd open a door, a guard would yell unexpectedly and you'd just about jump from your seat. I don't know if Doom was more successful with sound, but it was at least as good, and on top of that they added all the lighting effect so you'd open a door, the lights would cut out, the screen would go dark and all the monsters would scream and you couldn't even see them but they'd be attacking you. Beyond that the graphics were, for the time, a huge leap forward. And the carnage, oh, the carnage! Breaking out that chainsaw for the first time, what could be better? Gibbing people with the rocket launcer or the BFG, of course, or breaking out that glorious plasma gun!

Beyond that, though, it was the first game that I ever encountered that really implemented network play well, though you literally had to be on the same LAN as the other players, and so the opportunity to actually play with other people was an involved effort - hauling desktop PC's to a friend's house or some other meetup location, often going to the local computer store to buy a 10-pack of cheap ethernet cards (they weren't built in to computers back then and almost no one owned their own) that would naturally be returned to the store afterwards. But the first time playing against other people was just a revelation of how fun a game could be - fighting enemies that actually moved intelligently etc.

I don't think FPS gaming took quite as great a leap again until Half Life 1 came out, though certainly Quake gets credit for taking it to the next level since Doom and Doom 2 were just quassi-3D whereas Quake was real, actual 3d.

As for Doom 2, it was a bit of a let down. Certainly not worse than the original but almost the same. The only difference was the addition of the double-barreled shot gun. Most everything else was the same as the first one, of course with new levels.

As for conversions, WADs etc I barely remember any of them but the one I remember as being really good was the Aliens TC, which was based on the Sigorney Weaver films. They even replaced the chainsaw with the powersuit, it was pretty awesome.


Wolf3D was a great game for its time, but it amazes me how much more advanced Doom was, despite only being released about a year and a half later. The first time I played Wolf3D was actually when I tried the Apple IIGS port on this website that hosted an in-browser IIGS emulator. It was certainly a noble effort on the part of the developers, but it couldn't hold a candle to the original PC version which I tried later on DosBox. Ironically, I actually played Doom before I played the PC version of Wolf3D, and even though Wolf3D was more primitive, I still thought it was a pretty cool game.

I'm not sure what the first networked game I ever played was, but Doom was definitely one of them. I had a few PCs in my basement, including a 486, a Pentium, and my main Pentium 4, and I remember networking Doom with a friend over a null-modem cable of all things, with the Doom95 engine. Later on, when I got some slightly better computers, we LANned Doom II with Skulltag, and I even got my dad to join in. That was really fun. :D

You mentioned that you would buy 10-packs of network cards and return them after using them. Did the store you got them from mind it when people did this? XD

I think it's funny how people often credit Quake as being the first "true 3D" FPS, because Descent came out at least a year before Quake. I don't think it ever became as popular as Quake though, probably because the 6-degree-of-freedom movement gave people motion sickness and vertigo.

I agree, Doom II was kind of a let down. The levels aren't as fun, and the additions it has over Doom 1 are rather minimal. People seem to prefer it for some reason though, so I keep it around just for playing mods. It's not a bad game, but Doom 1 was better. ;)

I've never played the Aliens TC, though I've been meaning to try it since I've heard a lot of good things about it. Is it true that it was more talked about on Usenet than Doom II when it came out?