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Fnord
Metasyntactic Variable


Joined: May 07, 2008
Posts: 1149
Location: Pantopia

PostPosted: Fri May 16, 2008 10:37 pm    Post subject: Reply with quote

In my experience, RPGs derived from video games or anime eventually disappoint. True, they're interesting for perhaps the first half-dozen turns, but then each player comes to the conclusion that the game environment is not adhering to each player's concept of the genre.

A while back (1997), there was a table-top RPG called "Big Eyes, Small Mouth -- A universal Japanese Anime Role-Playing Game" by Mark C. MacKinnon. I have a 1st-Edition copy, signed by the author ("Mark Maci 1997 05 19"). The rules are very simple, and each character has only three stats:

- Body: Health, Strength, Endurance, Speed, Rate of Healing, Dexterity, and Constitution.

- Mind: Psychic power and comprehension of complex ideas.

- Soul: Essence of Inner Self and Willpower.

Each stat ranges from 0 to 12, with 0 as hopeless and 12 as god-like.

The book itself is 96 pages long, including adverts and character sheets. The games are easy to set up, but the stories are up to the ref and players. There are two basic story types:

- Character Driven: What happens in the next scene is determined by the characters' actions in this scene. This is common in epic story-telling.

- Plot Driven: The characters are channeled from one scene to the next at the direction of the referee. This is common in video games.

Which type would your game be, Local_Outcast?
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Local_Outcast
Raven
Raven


Joined: May 08, 2008
Age: 15
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PostPosted: Fri May 16, 2008 11:40 pm    Post subject: Reply with quote

Ummm... definately not one with stats... ^^;.

It's actually both: character and plot driven. I usually like to give the player a little sense of freedom in writing while trying to focus on the main plot at the same time. This way, everyone wins.
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Fnord
Metasyntactic Variable


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PostPosted: Sun May 18, 2008 3:41 pm    Post subject: Reply with quote

I enjoy running RPG's that are both open-ended and character-driven. This means that the characters are presented with several choices, that they can uncover several other choices with a littl investigative inquiry, and that they could even invent their own choices, as well!

Those games where the characters can get to 'Act 1, Scene 3' only if they first complete scenes 1 and 2 (in that order) are too much like a video game ... enter level 1, defeat boss, take treasure ... enter level 2, deafeat boss, take treasure ... enter level 3 ... et cetera, ad nauseum.

I also prefer playing in person, rather than over the Internet.
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Local_Outcast
Raven
Raven


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PostPosted: Sun May 18, 2008 10:25 pm    Post subject: Reply with quote

The two RPs I made are done... being made:

LoZ RP

KH RP
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Local_Outcast
Raven
Raven


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PostPosted: Sun Jun 01, 2008 1:24 am    Post subject: Reply with quote

(Sorry to double post)

*Sigh* Well, that didn't go nicely... oh well. You win some, you lose some.

Anyone up for a Transformers or a Smash Bros. RP? Soul Calibur? Original idea I've had my mind on for some time?
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Fnord
Metasyntactic Variable


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PostPosted: Wed Jun 04, 2008 4:17 pm    Post subject: Reply with quote

Local_Outcast wrote:
*Sigh* Well, that didn't go nicely... Anyone up for a Transformers or a Smash Bros. RP? Soul Calibur? Original idea I've had my mind on for some time?

Fnord wrote:
In my experience, RPGs derived from video games or anime eventually disappoint...

"Try something original, please", said the Voice Of Experience.
Wink
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JerryHatake
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Joined: Jul 02, 2006
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PostPosted: Wed Jun 04, 2008 4:41 pm    Post subject: Reply with quote

http://www.wrongplanet.net/postt67751.html

Anime Adventure
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"Everything happens for a reason, no matter how hard that is to believe sometimes, it is so true!" - Michelle

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Fnord
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PostPosted: Wed Jun 04, 2008 4:56 pm    Post subject: Reply with quote

JerryHatake wrote:
http://www.wrongplanet.net/postt67751.html
Anime Adventure

Two days, and not much action. No thank you.
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JerryHatake
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PostPosted: Thu Jun 05, 2008 10:50 am    Post subject: Reply with quote

Fnord wrote:
JerryHatake wrote:
http://www.wrongplanet.net/postt67751.html
Anime Adventure

Two days, and not much action. No thank you.


That is because no else has join yet silly and when more people join the story develops better and faster.
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Fnord
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PostPosted: Thu Jun 05, 2008 11:03 am    Post subject: Reply with quote

JerryHatake wrote:

That is because no else has join yet silly and when more people join the story develops better and faster.

Break away from the anime fixation, and I'll join.
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JerryHatake
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PostPosted: Thu Jun 05, 2008 12:21 pm    Post subject: Reply with quote

Fnord wrote:
JerryHatake wrote:

That is because no else has join yet silly and when more people join the story develops better and faster.

Break away from the anime fixation, and I'll join.


I might do that but there are anime fans on wp who might join it later.
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Mutanatia
Snowy Owl
Snowy Owl


Joined: Jun 02, 2008
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PostPosted: Fri Jun 06, 2008 3:19 pm    Post subject: Reply with quote

What about an RP that doesn't use rules terribly? You know, lke the type you see when characters fight, or how about an RP where you just sit around talking with no apparent purpose necessarily? Me, I use the same characters for my RPs, but they're all relatively peaceful Smile
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Fnord
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PostPosted: Fri Jun 06, 2008 6:15 pm    Post subject: Reply with quote

Mutanatia wrote:
What about an RP that doesn't use rules terribly? You know, lke the type you see when characters fight, or how about an RP where you just sit around talking with no apparent purpose necessarily? Me, I use the same characters for my RPs, but they're all relatively peaceful Smile

Every successful RPG has a well-established system of combat rules. Thus, fighting between characters is governed by rules - who attacks when, whether or not a blow is landed, and how much damage is taken.

Sitting around talking with no apparent purpose ... why? May as well be a sophomoric art film.

Peace and inaction == Loss of interest.

An RPG without interpersonal conflict and individual action is neither practical nor enjoyable.
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Mutanatia
Snowy Owl
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PostPosted: Fri Jun 06, 2008 6:20 pm    Post subject: Reply with quote

I think we're talking about two different things then.
I see an RPG as writing a story, whether it has fighting or not is another story.
Sometimes, you can have action through words...but anyways, that's what I see RPing as: Writing, but with 2+ people.
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Fnord
Metasyntactic Variable


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PostPosted: Fri Jun 06, 2008 7:46 pm    Post subject: Reply with quote

Mutanatia wrote:
I see an RPG as writing a story, whether it has fighting or not is another story. Sometimes, you can have action through words...but anyways, that's what I see RPing as: Writing, but with 2+ people.

As both a writer and an RPG player, I know that conflict is the essence of a story. While action through words may be a story, without conflict there is no story. There may or may not be actual bloody battle, but the conflict must be present.

The primary types of conflict are:

Person versus Self
Person versus Person
Person versus Nature
Person versus Society
Person versus Machine
Person versus The Unknown (includes the Supernatural)

THIS LINK may provide some guidance about conflict in a story.

Here is a LINK TO STORY ELEMENTS. Enjoy!
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