Thanks for the comments.
The film was shot on a Canon 5D Mk 2 DSLR. With Lightroom 3, you can tether the camera to the computer and fire it directly from the program. This allowed me to capture the frames and toggle back and forth to see how the animation was playing. While I could have shot without tethering the camera, this made it a lot easier to judge how the animation was working as I did it.
The animation was shot at 12 fps, shooting only one frame for each move. I knew in advance that I would put it into After Effects and bring it up to 24 fps.
Other technical notes: The animation was shot against a greenscreen and later keyed in Shake. I had to do some rotoscoping with the pale green tie and the Hand Tooth thing's shoe. The background and the front curtain were drawn in Illustrator and added in After Effects.
I kind of like the rough nature of clay animation. While I've enjoyed seeing some pretty pristine, clean looking animation, my personal preference is for something that looks a bit more hand made and rough. I find the things I shoot in HD video need to go through an image degrading pass before I am happy.
Instead of using wire armatures inside the models, I used twisted aluminum foil. I did have the armatures poking out of the clay a few times, but the animation wasn't so complex that this posed much of a problem.
In regard to flicker, after a few bad time lapse shots, I discovered that DSLRs have too many features that try to "optimize" color balance, exposure and other things. I think there were about 5 default settings on the 5D that I had to shut off to prevent flicker from frame to frame. But once I shut those off, the image is remarkably steady.
Do you have any of your work available for viewing? I know nothing about silicone and latex puppets. It sounds like they could be fun to work with.
Lars
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Never let the weeds get higher than the garden,
Always keep a sapphire in your mind.
(Tom Waits "Get Behind the Mule")