xon wrote:
Quote:
It also reminds me of when I play The Sims.
Why?

Is it the level of social interaction required to play? Is it THAT like real-life? (And therefore difficult for Aspie's to play?) I'm asking because I've never played it but for me most computer games that follow a certain set of rules are relatively easy...
Well, yeah. As sig said, relationships are measured in a little bar, and in the sequel, which my sister also owns, you get little icons to show how good the 'chemistry' is. Me being me, I've always been a bit 'iffy' when it comes to actually setting up a relationship and getting things going and such. Because it is a computer game, you won't find any aspie Sims (that's the term for the simulated people in the game), partly because they don't have the time to program that sort of thing into the game, but mostly because, well, the same reason they don't put in people in wheelchairs into the game. I can imagine that, due to the light-hearted tone of the game, aspies would be a special fun aspect. Think about it: it'd be a neat challenge in the game trying to manage someone with limited, yet changing, interests, doesn't need a big social life, and is prone to meltdowns.
That being said, I've always been confused and irritated by the Social meter a Sim has. As all meters affect the Sims mood, Social seems to be the most important, but I just want to let my Sim be left alone, goddamnit!! ! Oh well, I solved the problem in the first game by getting Pets (included in an expansion pack), and the sequel is having a similar expansion pack being released soon. The pets thing is also ironic because I tend to find it easier to tell my Sim to interact with animals, just as I do in real life. And if I can't be bothered getting pets, I just use cheats
Should we open another topic for this? Because it seems nessecary to me.
_________________
I was sad when I found that she left
But then I found
That I could speak to her,
In a way
And sadness turned to comfort
We all go there