Berserker wrote:
Would I need an education to do art?
For freelance work, no; however, freelancing is VERY hard work, and turning it into a reliable source of income requires skill, patience, self-promotional skills, and a good bit of luck. My cousin is a freelance photographer, and it took him over a decade (after graduating from a university photography program no less) to actually make a living off of it. A friend of mine from Germany did freelance 3d modeling and visual effects work, but had to give it up and get a corporate desk job to pay the bills.
The steady paying art jobs (at a graphic design company, game studio, visual effects company, and the like) are harder to get. They tend to draw a large pool of talented applicants, so studios/companies/agencies can get away with setting high standards. A university degree is helpful here, very helpful if it's from a program geared towards producing artists for a particular job. Employers look for this kind of thing because it means the applicant is skilled and dedicated enough to pursue a degree in their field, and they've had access to and instruction in, the tools of the trade (this is important in fields like visual effects and game design, where the industry standard tools are often out of reach for the average Joe, but not for a company or university).
Whether you go to school or not for art, a solid portfolio is ESSENTIAL. If you're serious about an art job, start looking over what you've done, and pick out the work that best displays your abilities. If your portfolio is missing something that demonstrates one of your abilities, make a new piece to fill the gap. Also, be prepared to tailor your portfolio to a particular client or potential employer; a number of companies have specific formats that they want portfolios submitted in.
Berserker wrote:
Uh... Will people pay money for drawings of video game characters?
Possibly, though you might want to try to pick up some programming and modeling skills as well. Employers or potential clients like getting more for their money (or thinking they are), so having a set of related skills, even if they're self taught, is helpful.
I'm in a visual effects program in the States, and we share a building with the school's game design program (as well as animation and broadcast design). If you have some specific questions as how to go about freelancing, or get a steady job in the industry, I might be able to get you some answers.
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Last edited by klick on 09 Feb 2008, 9:36 am, edited 1 time in total.