What is this WoW game?
First during original Azeroth, the level was 60. Burning Crusade expansion brought it to 70. Wrath of the Litch King, has the current level cap to 80. The supposed comming expansion, Cataclism, would bring the level cap to 85, but has not come out yet.
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I think it would be better to just have a trial period. The loading of the game is a pain, by the way. It takes a long time. There isn't much in the way of plot lines. There are quests that go one direction for each character race and class. Each class has it's own special quest to get pets or abilities, sometimes as you level. Unless you roleplay or PVP, what you do is pretty similar per character.
They have seasonal patches, like for Christmas or Haloween, for example. Sometimes those have their own quests. Then we have the Achievements lists which came with Litch King expansion. Some of those give your characters items, but not many really.
They ride animals at certain levels, and have little non-combat pets. Other quests that are repeateable, but probably get boring after a long time, are mostly doable at high levels. They are called dailies. In PVP players fight each other, period. I personaly avoid PVP, because some people are very unfriendly in those. I pay 15 a month with the 60 period option, that costs 77.?? on payment. Doesn't cost much to me.
Well, it is possible to play on a PvP server without trying to fight the other faction, it's just that if you do so, and you go to a region whose name isn't in green (yellow means disputed territory, and red means the other faction owns it), you could get jumped at any moment by a member of the other faction (when there is a great disparity in levels, that's called "ganking", and is generally frowned upon - except by the gankers, who think it's kewl for some reason. And yes, if asked, they will indeed spell the word "kewl", and may even claim that it makes them "leet", or in extreme cases "733t").
I play that way on a PvP server, mostly because when my wife created her characters, they were on that server, and I wanted to play with her. (Haven't played for a little over a month, because my subscription ran out, and I have more important things to drop my thirty bucks on, but I'll probably get back into it at some point - now that I finally have a Death Knight, after all, I can actually get some stuff done, and there aren't so many people looking to gank me...)
In order to avoid ganking altogether, you can create your character(s) on a PvE, or "Player vs Environment", server. There, the two factions are only allowed to engage in combat in specially-designated battlefields and arenas. (After all, when you're running down the length of Stranglethorn Vale, the 30th-lvl tigeroids and 50th-lvl giant gorillas are enough of a threat - you don't need to worry about being jumped by a 65th-lvl orc with a bored player too!)
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Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.
Always has to be at least one wow hater/preacher doesn't there?
Wow's addictive because it's an excellent game. I've just started playing again after a 4 month break and after trying to play other games I've come crawling back, appreciating it more than ever before.
Although it's been advised further up that you try pve realms, you should seriously consider a pvp one. There's nothing like the first time you enter into a contested zone for pure atmosphere. It's one thing playing the game and knowing that if u stick to the roads you won't get attacked by monsters, quite another to know that at any moment a human controlled enemy player could come around the next corner. And yeh, player versus player combat is always going to be harder than fighting computer controlled enemies, but you'll end up a ten times better player if you throw yourself into it. Player versus player is a much more rewarding experience, especially for aspies, knowing all the ins and outs of the game like no other really gives you the jump on other people.
My main at the moment, still got a lot of upgrading to do, all my gear is 4 months old. http://eu.wowarmory.com/character-sheet ... r&n=Karuna . I do actually have 4 sets of gear, pve feral, pve healing, pvp feral and pvp healing. So quite a bit of work to go now :)
Um, when you stick to roads you usually won't get attacked by monsters.
Turned out to be a bad idea for my 6th-lvl Warrior to wander from Elwynn Forest into the Redridge Mountains just because he was nearby - road or no road, the 15th-lvl Giant Tarantulas swarmed the poor guy before he knew what was going on...
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Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.
I play that way on a PvP server, mostly because when my wife created her characters, they were on that server, and I wanted to play with her. (Haven't played for a little over a month, because my subscription ran out, and I have more important things to drop my thirty bucks on, but I'll probably get back into it at some point - now that I finally have a Death Knight, after all, I can actually get some stuff done, and there aren't so many people looking to gank me...)
In order to avoid ganking altogether, you can create your character(s) on a PvE, or "Player vs Environment", server. There, the two factions are only allowed to engage in combat in specially-designated battlefields and arenas. (After all, when you're running down the length of Stranglethorn Vale, the 30th-lvl tigeroids and 50th-lvl giant gorillas are enough of a threat - you don't need to worry about being jumped by a 65th-lvl orc with a bored player too!)
Yeah, the only problem with staying in safe territory on a PvP server is you will have trouble getting any experience after level 20, (give or take a few levels) unless you constantly run instances, and even then there's always some d****bag waiting for people to come out of some instances so they can insta-kill them. If you try WoW, I recommend starting on a PvE server. Bring friends, too. Many quests require a group of at least five.
Most others have explained what WoW is, I just wanna give my opinion on it.
I like the gameplay of WoW, it's pretty good for a while. The artistic style is what really makes the world though if you're into that sort of thing. I played up a Paladin to level 64 and then got bored and quit. I like the combat, it's fun and intuitive. However having to walk for eternity everywhere you go is time consuming and can really be annoying. Even when you can buy a flight places it just takes forever to get to instances or areas where your team is meeting up. Half the time you play is spent searching for a team and then actually getting to the location. The thing that irritates me most is the equipment/item drops. You could spend eternity trying to get a particular weapon or armor piece that you want and the drop is random, and even if it drops another player can just "roll" higher than you and snatch it away. If the gear didn't make such a huge difference in performance it wouldn't be an issue but it really does. Especially in PvP where people twink(bulk up their low level characters with awesome equipment) all day long.
Personally I prefer City of Heroes/Villains
I recently started playing Aion and so far it's quite fun.
I like the gameplay of WoW, it's pretty good for a while. The artistic style is what really makes the world though if you're into that sort of thing. I played up a Paladin to level 64 and then got bored and quit. I like the combat, it's fun and intuitive. However having to walk for eternity everywhere you go is time consuming and can really be annoying. Even when you can buy a flight places it just takes forever to get to instances or areas where your team is meeting up. Half the time you play is spent searching for a team and then actually getting to the location. The thing that irritates me most is the equipment/item drops. You could spend eternity trying to get a particular weapon or armor piece that you want and the drop is random, and even if it drops another player can just "roll" higher than you and snatch it away. If the gear didn't make such a huge difference in performance it wouldn't be an issue but it really does. Especially in PvP where people twink(bulk up their low level characters with awesome equipment) all day long.
Personally I prefer City of Heroes/Villains
I recently started playing Aion and so far it's quite fun.
Can i ask, what type of realm?
<- Currently playing Warhammer Online, great PvP.
Well, yes, if what you're looking for is an action-packed videogame experience, then WoW definitely isn't the game for you. Same holds true if you're looking for a truly deep and layered role-playing game experience - they can't really do that sort of thing in an MMO. (It's not very easy to implement even in a single-player CRPG - the best attempts I've seen so far are Mass Effect and the Knights of the Old Republic games - if you really want to roleplay, I'd recommend sticking with tabletop pencil&paper games like GURPS or D&D.)
On the other hand, if you're a fantasy RPG fan but can't get a tebletop game together for some reason, or are actually looking for RPG-Lite, WoW can be a lot of fun. You can immerse yourself into a character as far as you wish, so long as your enjoyment isn't disturbed by other people who only see their characters as point-piles whose raison d'etre is to level for the sake of levelling...
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Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.
I've noticed that since WoW hit, my pool of tabletop gamers (AD&D 2nd Ed. (the ONLY "true" edition
)) has grown substantially for my once/week campaign. I've been able to add a really good player lately.
