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AScomposer13413
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09 Dec 2013, 6:11 pm

staremaster wrote:
I will use a walkthrough after completing the game once, or after a certain level of frustration is reached.
Otherwise it ruins all the suspense.


^ This. Sometimes I'll watch a YouTube clip of the game on top of that, but I try not to spoil it for myself.


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KagamineLen
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09 Dec 2013, 6:41 pm

I remember doing my first playthrough of Final Fantasy VII without ever adding Vincent to my party.

Doing my second playthrough with a walkthrough was in interesting experience. I was glad I did my first playthrough without one.



Schneekugel
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10 Dec 2013, 5:03 am

I usually do it the way, that whenever I begin a new chapter/area, I do a saving, and then play without walkthrough. When I am done with the chapter or area, I read afterwards if I missed on my own important stuff, or informations or hidden quests or whatever. If its still possible, I do the stuff I did not find, before going on to the next area/chapter.

If I find out, that an desicion of mine, or something I did not do, has really, really bad effects, then I restart the chapter/area again.

Because of it being more complicated to listen to people, then reading, I dislike youtube video guides. They just annoy me.



Bradleigh
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10 Dec 2013, 10:29 am

I did previously require using a walkthrough to get through scary games. Like I had a visual walkthrough by my side while I was playing Bioshock, Dead Space, Silent Hill Homecoming and Dead Space 2, I could not take the sudden jumps without having some warning. Although I have gotten better and played through the entire Dead Space 3 and Silent Hill Downpour without needing help.


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Schneekugel
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10 Dec 2013, 10:40 am

I thought that scary moments, was why people play that type of games? My partner blamed me, while I was playing the last horror game. So he cant play those, because they are actually to thrilling to comfort him, so he does avoid that. Which does not help much, if he plays beside me, with me wearing headphones, and suddenly screaming scared beside him. ^^ He actually meant, that if I scare him anyway to death with my sudden screams, then he could play those as well. XD



TheBraveSirRobin
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11 Dec 2013, 6:59 am

The only games I really use walkthroughs for are my old Zelda games or the few puzzle games that I get nowadays. I definitely try to avoid using them unless I really have no idea how to solve a puzzle or I've already played most of the game through without them.


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newageretrohippie
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12 Dec 2013, 2:52 am

Ladywoofwoof wrote:
It used to be the case that many gamers (or probably their parents, in many cases) would shell out around £15 for a great big book which contained a 100% full walkthrough for one specific title.
There were also full walkthroughs printed in gaming magazines like Amiga Power (especially walkthroughs of Point and Click adventures) , and many children made an appearance on 'Games Master' ; a show in which a highly esteemed famous astrophysicist dressed up as a disembodied cyborg head and told little kids how to get past parts of computer games where they were stuck.
'Bad influence' took a slightly different approach by featuring a character called Nam Rood who would tell people button-press combination cheats for various games, in a segment of the show.
Nowadays you can just look stuff up online for free, which I obviously think is a much better arrangement.

The simple fact of it is that a lot of puzzles are a bit poorly designed in computer games.... and the answer is never going to be obvious until you look it up.
Then when you do, it turns out that half a million people seem to be asking about the same thing.
Often with such puzzles, I just think "dang, well I'm glad that I looked it up because that is a piss-poor puzzle and I'd never have guessed you were meant to solve it like that."

For just three spoiler-free recent examples which I found :

The "music box" puzzle in Secret of Cape West.....

Trying to take a picture of the bubble monster in Beyond Good and Evil...

and the "Kamikaze" trophy section for Heavy Rain (which I gave up even trying to get in the end)

Oh, and I cheated shamelessly in order to finish the PS2 version of Arc the Lad (Arc twilight of the spirits) because the game design is piss poor and the final boss is literally 100 levels too difficult to do normally. I used one of those code breaker discs to make my characters 100 levels tougher right at the end of the game after being repeatedly trounced, which made the final battle into a still formidable (and finally actually enjoyable) challenge.

I also feel that being able to 'cheat' is important given the number of bugs and glitches which games contain.
For example, while playing Beyond Good and Evil my character slipped off a pipe then fell down into a completely black room.
No matter what I did, nothing happened... she could move around and stuff, but the rest of the screen remained totally black.
I couldn't figure out how to escape, so I looked it up.
It turned out to be a glitch (she was meant to stick to the pipe and sidle along it sideways against a wall, not just fall off like a dumbass) ... so I had to load up a save and try it again.


OMG I hated that music box puzzle! Glad I had a walkthrough or I never would have finished Last Window ( glad I imported it too. Great game, too bad Nintendo decided to be idiots & localize 100 Classic Books instead... ). Also, the puzzle in Trace Memory/Another Code where you have to close the DS ( how was I supposed to figure that one out? ) and getting every character in a Fire Emblem or Suikoden game.

I also miss Nintendo Power ( especially the classic version with maps & tips ) and Tips & Tricks ( especially for the pencil puzzles ). They often had walkthroughs for games that didn't get strategy guides...like Kirby games.


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muslimmetalhead
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12 Dec 2013, 11:48 am

Yes, only when I'm stuck


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FluttercordAspie93
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12 Dec 2013, 8:04 pm

Yes they do, especially if that game came out years ago... I'm going to be using one once I get Pokemon: Ruby.



darkfuji
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13 Dec 2013, 6:21 am

Whenever i use walkthroughs i instantly lose interest in the game.
and that is why i will never play the hitch hikers guide to the galaxy dos game.



TheBraveSirRobin
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17 Dec 2013, 3:59 am

Actually I kind of forgot to mention the fact that I used to be practically addicted to game wikis. I use them so much for just about any game for which my desire to be immersed does not outweigh my desire to know every single piece of trivia and knowledge there is to know about game world, and I seem to achieve this status with about every game I play after enough hours. I also use game wikis for MOBAs and certain Roguelikes that don't like to tell you what the f*ck anything does COUGH The Binding of Isaac COUGH, but those are just givens.


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mr_bigmouth_502
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17 Dec 2013, 9:43 am

I don't play single player games nearly as much as I used to. but when I do I typically don't use walkthroughs unless I'm really stuck on something and I want to get past it. When I was younger though, I was guilty of "overusing" walkthroughs in a few instances, and I once played through an entire game just constantly switching back and forth between the game and the walkthrough itself, that game being "Crusader of Centy" for the Genesis/Megadrive. I still enjoyed it, but afterwards I kind of felt bad for completing that game using a walkthrough, since it has a reputation for being "easy".