Wolfpup wrote:
But Oblivion has A.I. that couldn't have been done before. I've heard stories told about stuff that's happened, that's not scripted. That alone makes it a lot more interesting to me. I don't like the level...uh, leveling though.
I've got a hard time believing Daggerfall is better. I haven't played it, but I remember watching it being played back in the day. Despite how cool it seemed, even back when we knew the world was largely empty.
Daggerfall is a brilliant game, albeit pretty much impossible to find second-hand in game stores and ridiculously expensive online. Its a game that truly is much greater than the sum of its parts, because despite the horrendous bugs, repetitive graphics, quests, dungeons, and towns, I still absolutely adore it, and like it just a tad more than Morrowind (which, in case you're wondering, I played first).
As for Oblivion, I haven't had a chance to play it much, but from what I did play it seemed far more action-oriented and player-skill based than the previous games, which is why it was so badly received by most of the "hardcore" players of the previous games. Another thing I noticed is that despite having more realistic AI, the rest of the world felt less "real" than in Daggerfall and Morrowind, it didn't really feel like a place that could actually exist. There are also many claims of it raping the lore of the previous games (not least of which include transforming Cyrodiil from mostly tropical jungle into temperate fields and woods. There is an explanation for why this happened, but its only semi-official, due to not actually being in any of the games. There a numerable cases of glaring conflicts in lore that had to be fixed post-release in semi-official writings by the lore writers such as Michael Kirkbride).