wow cataclysm changes like or don't like?

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Lecks
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20 Oct 2010, 12:22 pm

moshalas wrote:
I would have to say more than just like. The game now plays more realistically, as if you, the player, are communicating directly with the game, rather than through icons, abilities, dungeons, raids, BGs, etc. It all fits so well together and matches the playing style that has been present in many other good quality titles. I'm looking very forward to it.

How does the game play more realistically, exactly? I'm not aware of any major gameplay changes being implemented in cata.



irishwhistle
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20 Oct 2010, 12:46 pm

Lecks wrote:
moshalas wrote:
I would have to say more than just like. The game now plays more realistically, as if you, the player, are communicating directly with the game, rather than through icons, abilities, dungeons, raids, BGs, etc. It all fits so well together and matches the playing style that has been present in many other good quality titles. I'm looking very forward to it.

How does the game play more realistically, exactly? I'm not aware of any major gameplay changes being implemented in cata.


Not sure what moshalas is referring to, but there was a change implemented in the environment that I was excited to see in the beta test videos... a textural improvement in the liquids. No more flying up over the Argent Tournament and seeing the repeating pattern in the ocean water over the cliffs. I found that very cool. Lava also looks better. There have also been a lot of changes in the power sets (as everyone knows to their groaning dismay, if they're like me... I wanted to sit down and play this week, not sit down and select talents) and to the various custom features in the audio, video, and interface which may, when used, produce a more "natural" effect... Mind you, how natural is it to walk with one fingertip? But still...

I am still waiting for some really natural changes, or at least an April Fools prank where suddenly we find that running into something in-game actually makes you fall down. Not very practical in battle, I realize... But you'd sure have to learn to hone your skills at movement... :lol:


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21 Oct 2010, 7:22 am

shaman changes are looking great except for the fact that shamans (or druids) cant dispell disease anymore :(, (had to have the pally tank dispelling necrotic plague on H10 lich king). but apart from the crap dispell changes resto is looking amazing, cant wait for healing raid and unleash weapon.



moshalas
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21 Oct 2010, 4:21 pm

I'll let you in on this one. I got a beta invite last month. I just felt that the changes to all the classes, especially Death Knights, Priests and Shamans, were very much needed. I did not care at all about how weak or how strong they were. The fact is, everything is much more organised and easier to learn than before.

The class changes you recieved on Patch 4.0.1 are just part of it. A lot of quests have been tweaked and I've actually levelled a bunch of classes without a sweat. There is so much I wish to explain, but I'm not going to spoil it just yet.



phil777
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22 Oct 2010, 10:14 am

Well. I don't know if i'll ever get to play Cataclysm at all, but in general i don't mind whatever changes they make (i have a night elf druid, shamoo and a human paladin on a pve server, in that order, on silvermoon, but account has been inactive for quite a while...)



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22 Oct 2010, 12:17 pm

It occurs to me that there is one change (which I think was implemented in the latest patch - when I can afford a gamecard I'll find out) that I really appreciated when I heard about it.

You see, I like to play hunters - they make a good solo class, because the pet can back them up in combat, and they can start fighting at range. However, one of the great limitations was always that the ammo supplies were limited, and hunters are only mediocre up-close combatants. It's all very well for others to say, "If your hunter has to use a sword/staff/whatever, he's failed because he's supposed to kill them with the bow," but when you're, say, trying to establish your bona fides with the guys in the tunnel from Felwood to Winterspring, have a mere 2000-3000 arrows just isn't going to cut it.

In Cata, the need to pack all that ammo has been eliminated. Now, you can pull all the arrows or bullets you need out of nowhere, because you're just that good. My hunters will once again be freed from the limitation of mere steel, and will no longer be forced to cripple their cargo capacity by devoting a backpack slot to carrying a quiver or ammo pouch! (It's only fair, after all - when was the last time a mage was told he could only cast Frost spells a certain number of times, then he'd have to find a town with a merchant who could sell him more of them? When was the last time a paladin was given only a certain number of sword-swings before he had to leave the field?)


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22 Oct 2010, 1:26 pm

DeaconBlues wrote:
It occurs to me that there is one change (which I think was implemented in the latest patch - when I can afford a gamecard I'll find out) that I really appreciated when I heard about it.

You see, I like to play hunters - they make a good solo class, because the pet can back them up in combat, and they can start fighting at range. However, one of the great limitations was always that the ammo supplies were limited, and hunters are only mediocre up-close combatants


I beg to differ about being mediocre close up, my troll hunter dual wields daggers and regardless which pet I have out, my melee dps (including pet) exceeds most rogues. If you exclude the pet dps, my own is still formitable.. I do agree that the elimination of ammo is a nice feature though..


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29 Oct 2010, 1:46 pm

Lecks wrote:
How does the game play more realistically, exactly? I'm not aware of any major gameplay changes being implemented in cata.


At a guess I'm thinking maybe the phasing technology might have something to do with it. Leveling is a lot more like a 1 player game now because the environment changes with your own progress. I've never been the type that could just sit down and level and level, I'm a reluctant leveler at best, but after a bit playing on the beta, leveling through the worgen starter zones etc, I think that's about to change. It really feels like something you can settle down with and play for hours now, very fun imo, massive improvement.

I took a break and recently came back, I'm actually loving the changes. The best changes have yet to come though, cata seems amazing from the beta, it reminded me why I love the game.


As for the people who can't pvp, it's definitely a learned thing. I started off bad at pvp but I'm a lot better these days. The thing that motivated me to get good was leveling on a pvp realm and getting ganked by high levels. That and asking for help and never getting it. I promised myself that I would always help lower levels when they got ganked and I kept my promise. I was s**t for a while but I had some good motivation to get me past that, which eventually lead onto battlegrounds ( which took me ages to even try, I point blank refused for a good 6 months of playing). Now I'm counted as a decent pvper on my realm, probably because of my stubborn pig headedness and not giving up. I recently reached 160 thousand kills if that's any indication of my experience. Key binding is important, I'm pretty slow when it comes to reactions myself, you just need to make every response instinctive, basically by practising. Classes that can take control of the game are good, rogues and feral druids are my favourite because you get a lot of control, it's up to you and not them when you're going to attack and locking them down with stuns puts you in charge of the fight.



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31 Oct 2010, 11:24 pm

Jetfox wrote:
well to me it's hard but i heard that dungeons are going to be brutal in cata, i heard that from the ones playing beta. when i say hard though i mean traveling for zone to zone, even on a swift mount it's so tedious, that is flying or riding. crafting something nice takes forever take my chopper for example i was out there mining and doing dailys killing mobs and it took almost a month to get that mount, it was eaiser to craft the chopper in clay with my own hands, took 3 days.

and sharing the ore was bull, i was using routes and i still could only get about 5 stacks of twenty saronite and about 6 titanium, half the time someone would take the ore from under my nose, that was annoying, beyond annoying. it came to a point that i was cursing at the moniter everytime that happened.

and running a dungeon 15 times to get the item to drop only to have it taken out from under my nose.

and trying to pull decent dps meaning having to respec 15 times and regem about 3 times, was basicly the straw that broke my back.

i'm not trying to rage here i'm just explaining what i saw as difficult. kinda came of as a rant though.


Well Jet, not sure how to put this. I don't pwn really in WoW, but i just use the philosophy, "Piss'em off if you can't win." Remember, you are a melee class (assuiming you're using the warrior). So, if you venture alone in a BG, that's a guaranteed death sentence. Admittedly, I play a hunter and I'd like to think i've done well for myself. I'm currently at the 5.6k DPS mark in T9/equivalent gear, with a few items from ICC10/25. I just set my toolbar according to cooldowns and whatnot (depending on class). As for timing, it's usually, "If it's not cooling down, use it," for some stuff at least. But here's the general idea in the two scenarios:

Raid/Dungeon: Setup abliities to maximize speed and rage/mana/energy/rune power generation (setting said abilities in some order you understand helps a lot rather than poking all over the place)

PvP: Group up, utilize "slowing" abilities, AoE when you have a good opportunity, but burst dmg is best (ie, unload when you have the chance because you will likely die before getting to again).

Otherwise, just hit the forums. They'll let you know of anything from ability order to haste/hit/crit caps. Will you have to adjust stuff, yes, but it's the attempt to improve that counts. Hell, i started out kinda lame with hunters when 60 was the cap. But i listened to other players, set up my toolbars to be more friendly for me, and I'm doing much better. Never aim to be the best, just enjoy what you do and you may just earn that title by default :).