Which player type are you?
http://4you2learn.com/bartle/
Achiever: 40%
Explorer: 47%
Griefer: 80% (teehee)
Socializer: 33%
Games are where I'm ALLOWED to be a griefer, because being one IRL just means you're a f*****g as*hole.
I once told someone who asked me that the boat from menethil habor to the other continent was the one on that middle dock...the boat that's just scenery and doesn't move, but that it only goes every hour. I felt bad and told them otherwise in 5 minutes.
Even in board games, if I've found out I'm likely to lose I will often pick a target who pissed me off earlier in the game and make it so they can't win...
Don't put me in games that have friendly fire on.
None of people who have played Risk with me trust me with alliances anymore.
I'm smiling just THINKING of being a griefer. Alright, changing my poll answer.
The amount of time I would follow a random person around doing /taunt with my female gnome rogue; good times.
Cool thread. I took the quiz and I'm also enjoying reading all the responses. I got 80% explorer and 60% socializer. I once played an avian mage who was always dying because she was out exploring all the time, and there weren't too many group situations for quests and XP to explore more safely. I love figuring things out and participating in a good story.
I thought I am an archiver because I like getting levels and reaching goals but apparently I am not. I am full-fledged explorer... Maybe that's because the goals I set are personal - I could care less about in game quests but if I want something I will try as much as it takes and won't stop till I success.
http://www.4you2learn.com/bartle/bartle ... p?test=ind
Your gaming style is:
Achiever: 47%
Explorer: 93%
Griefer: 27%
Socializer: 33%
My goal when play a game is to become independed and very knowledgeable so I can beat any dungeon by myself using my own skills and strategy or share some tips with my team members if a dungeon is impossible to solo. I will usually master one class to a level high enough to solo most dungeons and then I will start over with different class so I know all their skills and master them. I will sometimes ask other players for help if something is impossible to solo on my level and the reward is really useful, such as great EQ - but as soon as I get strong enough I will redo it all by myself so I learn all the tricks behind it.
In a MMO I played before I was considered a walking game wiki - I knew pretty much any skill, I knew how to get any stuff, where to find any monster and how to get through any dungeon with all the tricks I discovered by myself. I could answer any question faster than it took to google it.
That's why a killer got attached to me. He loved how I shared my tricks and explained how to get rare EQ and how I was able to get us through hard instances by making full use of both our abilities without anybody else help.
We often dueled too. He initiated but I was better most of the time, even when at high level he got better EQ than me (he paid real money and could buy stuff from other pleyers - I earned everything by myself). Because I knew both our skills and weaknesses and I figured out what to do to stunlock him and kill him in 3 hits while he can't move, lol.
I didn't fancy pvp - but wasn't a total pacifist either. I hated it when I was on my way through world or working at getting exp and someone suddenly decided to fight me because I didn't want to get red name (a sign you killed someone recently leading to other people being wary of you and attacking you for no reason hoping you drop something with the increased drop chance) or respawning in a city, wasting time to get back where I were - especially when I was still low level and some idiot decided to gank area I wanted to grind at.
But I enjoyed fighting during free pvp times, as long as the opponent was of equal power or stronger. I found it fun to survive against an opponent I couldn't hope to beat - me taking him on meant he won't fight others till I am alive so I was buying them time while pissing him off. I could even keep much stronger opponents busy for a few minutes due to a method I discovered by myself - one of my buffs let me respawn and get immune to damage for 20 seconds after being killed and it had 30 seconds cooldown (and a backup skill same effect with 15 mins cooldown) so as long as I wasn't 1 hit meat and could heal myself fast enough and buff as soon as could I could keep a strong opponent busy for a very long time. And because it was a game where you had to dig a flag and getting attacked made your dig start over it was pretty nasty for the opponent even if my attacks didn't hurt him at all. LOL
I wasn't doing it just to make him angry though - I was killing time till other players on my side come and grab the flag instead of the opponent which gave all of us a lot of points enchangeable for gold.
I'm kind of on the middle ground between Explorer and Achiever.
The only MMO game I play is Guild Wars 2, though...
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“They laugh at me because I'm different; I laugh at them because they're all the same.”
― Kurt Cobain
Last edited by whatamievendoing on 26 Aug 2016, 5:22 am, edited 1 time in total.
i've never even played any multiplayer games so far, but i have no doubt: explorer
