honeytoast wrote:
arekks wrote:
Out of the trilogy, Silent Hill 2 is my favorite. The ending made me SOB when Mary was reading the entire letter.
The fear of nothing is one of my favorite horror aspects too? If that makes sense. You do not know why you are scared, you cannot see beyond the void, you start to think of what could be in the shadows...and the music is BLARING. There is nothing. Your mind cannot comprehend ...space... It's like the backrooms if you have heard of them. You're wandering in an aimless, dimly lit office area. Nothing is there. It got popular and people created their own versions, and they had monsters in these rooms. It killed the vibe of the backrooms. We are more afraid of the void than a monster.
I don't like the noise they emit. I have to turn it down and I never kill them. I just run.
The letter read makes me cry every time and beyond that I'd say it's further proof of how good the VA direction was. The performances in that game as a whole feel like something which I rarely see in American media – characters speaking like actual human beings, imperfect phrasing and weird intonations under stress and all of that. (To be clear, I say "American media" because it's an American dub, obvs I know it's a Japanese game!)
I've HEARD of the backrooms. I don't really have any idea beyond that.
And yes, the implication of a thing is often much scarier than an actual thing. I can't totally explain it.