AardvarkGoodSwimmer wrote:
My compliments on your low-key leadership!

Or, what I call low-key leadership, maybe is just respectful leadership.
thanks

KenM wrote:
First rule of DMing: The players will always come up with something you never thought of.
gotcha.
Todesking wrote:
1) Keep it moving bored players will never show up a second time
2) Don't let players try to run other people's character
3) If a player is not ready skip them then come back to them when they are ready
4) Preperation is key have everything planned out before your players show up
5) Always give you players a way out
6) Crack down on rules lawyers
7) Don't be afraid to slap hands if things get out of hand like make a player's character get injured or loose something when they are being bad
8 ) Paizo Fumble or critical cards are fun
I was a gamemaster from 1981-1995. A player from 2007-10 I got some experience on both sides of the GM screen. Wink I also have a ton of scarry and funny stories about my experiences in roleplaying games.
Thanks for the tips and do tell some scary stories, I've been a player for 3 years and I want to see if they are comparable.
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"It all start with Hoborg, a being who had to create, because... he had to. He make the world full of beauty and wonder. This world, the Neverhood, a world where he could live forever and ever more!"