I'm ambivalent.
The map seems small. Todd advertised that you could enter every building in the city, to justify the map size.
But you can't! far from it. Like FO3 most of the houses are boarded shut.
I don't like the simplified Mass Effect style dialogue system with the voiced protagonist. I don't want to sound like that, I want to imagine what I sound like, not be dictated and shoehorned by some Hollywood... guy.
Weapon modding is nice, I find myself searching for screws with no luck, because I need them to mod my guns.
I'm doing a stealth killer VATS kind of character.
But I'm hooked and this game is great for stimming. I'm prone to completionist OCD and RPG grinding.
I actually like how they have compromised some of the RPG mechanics to make gunplay better. Gunplay is so much better than 3 and NV.
In light of this, I would not call it "RPG" anymore. It's an action/adventure game with light RPG elements but it's not an RPG. No way.
But I like it. I think this direction is the only way to make it work in first person, real time.
If it was isometric turn based like the first iterations, then it would be a different story. But once you go real time first person, it's very difficult to make heavy RPG elements work well.
For RPGs isometric turn-based are still king, no doubt about it. But this is a good action-adventure game which triggers my OCD good enough by far to glue me to the screen, and that's really all that I ask for.