Minecraft without mods is SO FRUSTRATING
I am in rant mod,
Trying to play Minecraft without mods and it sucks to be honest. I can't play without a mini map and the resources are so freaking hard to find. I literally spent hours today looking for diamond ore and I was on level 12 on the Y axis, this game is unplayable on its own to me. With mods fine but if I can't have a mod that increases finding diamond ore or even having a damn mini map to know where the hell I am than I am out. Am I the only one that enjoys this game with mods only. Also what the hell, Minecraft 1.9, steel sword, took 10 blows to kill a zombie. WHAT? It should have been dead a long time ago.
This game has annoyed me, I am back to skyrim for a minute, please tell me I am not the first person to get annoyed at this game? Maybe I just want to advance to quick but than again, why did they make something as simple as potions feel like an end game item? I mean to hide potions behind the diamond ore requirement is crazy when it takes this long to find diamonds.
Meh, I always like Terraria better,
END OF RANT
I think you've just gotten too used to the mods, really.
Typically when I start a new world I have diamond, or at least a Nether Gate (you dont need diamond to make one...) within 30 minutes to an hour. And the Nether gate is initially my main goal, since I use the Nether for lots of things. But then, I'm very used to it, so of course it doesnt take that l ong. All I need is a compass, as far as getting lost goes, too. I can only get lost in caves, but the simple way out is to simply dig a vertical tunnel upwards (2 blocks wide, not 1, to prevent death by crushing). Once out I generally know where I'm at. As I use beds at any base I have (and beds can be made extremely early), the compass will always lead me back to that base if I do get confused, as the compass points towards the bed you most recently used). Being that the compass only needs 4 iron and one redstone dust to make, it's very easy to get. In the Nether, I just use torch and/or stone marker trails to make sure I can follow paths between gates. Nice and quick method. Those methods can help with things.
The swords, it sounds like you're clicking too fast. I tested this just now with the most recent update, to see if for whatever reason they'd changed the damage of an iron sword, and every time, it takes me exactly 4 hits to kill a zombie. No enchantments either. But the sword's attack must be recharged before you slash again. This is the case with all weapons. Click-spamming no longer works (except with a hoe, which only does 1 damage but can be very rapidly swung), as that attack mechanic was COMPLETELY replaced. It was boring, and most players disliked it (particularly those that play PVP, or those that want the game to be a bit harder). I've never liked it in any game that uses it, be it Minecraft or Terraria or any of the various others. Now, you have to time your attacks, and the time varies based on what weapon you are using. Hoes are the fastest, axes are slow as dirt but hit like a freight train. A weapon is ready to be swung again once it's fully raised into position. Iron swords do 6 damage with a recharge of about 1.4 seconds, zombies have 20 HP. Armored zombies, on the other hand, need to be hit more times.
Anyway, if you want potions REALLY fast, dont bother going after diamond to build a gate. It's technically not necessary, it's just the best way to do it. You can MAKE obsidian by simply using lava and water, and of course buckets. Place 4 blocks of dirt on the ground, so that there is one empty block in the middle, put water in, so that there's exactly one block of water, put lava in, and you have an obsidian block that has been created in a space you choose. Rinse and repeat until the gate is finished. Needless to say this is best done near a lava lake, for convenience, but lava isnt THAT damn hard to come by if you at least dig low enough. I suggest making more than one bucket for this to save time. You also only need 10 obsidian, the corners of the gate do not count.
Of course, you still have to go through the process of locating a Nether fortress, but that's typically not hard since they're bloody huge. Obviously, just make sure you have armor and a shield. And preferably a bow.
I stopped playing Minecraft after Forge began having game-breaking graphics issues. I'm not being fussy here, the game is quite literally unplayable with those issues.
Without Forge I had to give up the Dragon Block C mod, and I said goodbye to Dimensional Doors, along with Mystcraft. I much preferred the Minecraft experience with those mods.
You can customize the or outputs. So the Ore is quite common. though for minimap Can't help you there.
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I am pieplup i have level 3 autism and a number of severe mental illnesses. I am rarely active on here anymore.
I run a discord for moderate-severely autistic people if anyone would like to join. You can also contact me on discord @Pieplup
Without Forge I had to give up the Dragon Block C mod, and I said goodbye to Dimensional Doors, along with Mystcraft. I much preferred the Mine-craft experience with those mods.
Yeah, Mine just Crashes not Starts up. RIP Modded Pixelmon I had a custom Pieplup mod.
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[color=#0066cc]ever changing evolving and growing
I am pieplup i have level 3 autism and a number of severe mental illnesses. I am rarely active on here anymore.
I run a discord for moderate-severely autistic people if anyone would like to join. You can also contact me on discord @Pieplup
I'm not too familiar with the PC version, but the 360 game starts you with a map.
I don't think you get another one if you lose it, though.
That sort of map isnt what he means. He means a "minimap" as in, the sort that constantly just hangs in the corner of your screen. It's only doable with mods.
The PC version doesnt start you with even a normal map anyway.
Without Forge I had to give up the Dragon Block C mod, and I said goodbye to Dimensional Doors, along with Mystcraft. I much preferred the Minecraft experience with those mods.
Those were likely fixed very quickly. Forge doesnt keep problems very long since half the community flips the hell out if it does.
Mystcraft I never liked, but I sure do know Dimensional Doors. That's a fun one. Havent played with that in awhile... I should start up a new "mod world". Such a complete pain though...
That's basically what the 360 version's map does, you just have to look down at your hands.
That's weird that it's available on the version of the game that has a much smaller world, but not the version of the game with an infinitely sized world...or maybe I just answered my own question @_@
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I'll brave the storm to come, for it surely looks like rain...
That's basically what the 360 version's map does, you just have to look down at your hands.
That's weird that it's available on the version of the game that has a much smaller world, but not the version of the game with an infinitely sized world...or maybe I just answered my own question @_@
That map does exist in the PC version. There isnt actually any items/mechanics, aside from the ability to craft via menus instead of the grid, that doesnt exist in the PC version as well.
There's a difference though between the map in the PC and console versions.
The map distance is very, very limited. It doesnt matter how big you scale it (PC version maps can be scaled, hard to explain) it can never cover the entire world, and when you move outside of it's range, it'll still just show the area around where it originally was, and simply wont show you in it. As such, on the PC version, they're not actually used all that much by many players. The compass is more reliable because it doesnt matter how absurd the distance is, it'll still show you where you need to head towards to reach your last sleeping/spawning point.
That being said, what he's talking about is a minimap, which is very very different. Minimaps are mod-only things; they hang on the screen so you dont have to be carrying an item, usually can be zoomed in and out as you please, tend to have extreme detail (the normal maps have little) and can even do things like provide a radar function (spot mobs for you, show them as icons on the map), or setting waypoints, or... all sorts of other things. They can also function underground properly (as in, it'll shift to a seperate cave map when you go underground) and in the Nether. Being mods, the people that come up with them get very darn creative and come up with like a million possible things they can do.
In a game with a world of infinite size, I can see the appeal of a mod like that, though even in my own modded worlds I rarely rely on a minimap mod; I'm so used to doing it via compass, markers (lit towers), and gates that it's really not needed. But with the complexity that some modded worlds can have (I've usually got like, 120 mods running at once, myself, in a mod pack) sometimes it really helps the experience.
On a side note, I wonder if they removed the size limitation at least on the PS4/XBone versions. My friends keep wanting to get me to play that version with them, but THE thing that bugs me is the world size limit.... Well, that and the controls. I hate those controls and crafting menus so much...
mr_bigmouth_502
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I never really got the big deal with Minecraft either. Admittedly, I'm not the creative type, and I can't stand it when games have clunky combat. Minecraft seems to me like one of those things that's insanely popular with everyone else, yet holds almost no interest to me.
The one thing I do use it for is as a benchmark, since it's actually fairly demanding on both the CPU and GPU, at least for lower-end machines. I understand draw distance is a part of it, but in all honesty, I think it has an inefficient, poorly optimized engine, coded in one of the slowest most insecure languages there is, Java.
Actually, another thing I've never cared for with Minecraft is the crafting system itself. I don't *like* having to figure it out on my own, instead I'd rather just get a drop down menu like on Terraria telling me what I can build with the materials I have on hand, and then just be able to click on one of those items and build it. I know some people say it takes away from the immersion, but I think the ingame crafting should be the optional mod rather than the simplified crafting some mods offer.
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Every day is exactly the same...
The only reason I ever play Minecraft is so I can mess with redstone. My favorite thing to do with any game is to science the sh** out of it until I find all the weird querks, bugs, and anomalies in the physics which I exploit.
In Minecraft I love to exploit all the straggeness with redstone to make complex machines that are really small.
In Space Engineers I am working on developing the "technology" to make a self-regenerating ship that's almost impossible to destroy, I am even planning on making it so that it can regenerate into two ships if it's cut in half.
In Space Agency I have figured out how to make a "thruster" which only uses power and tiny amounts of water, I am now using it to break the game with speed.
In Kerbal Space Program I am working on a reusable lunar transfer stage which uses jet engines which run on stored air in closed air intakes, and it picks up more air when it aerobrakes back into Kerbin orbit.
Engineering is among my special interests, as is science. I also love space games.
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Also known as MarsMatter.
Diagnosed with Asperger's, ADD, and Generalized Anxiety Disorder in 2004.
In denial that it was a problem until early 2016.
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Ignore this post, I accidentally posted the same thing twice.
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Also known as MarsMatter.
Diagnosed with Asperger's, ADD, and Generalized Anxiety Disorder in 2004.
In denial that it was a problem until early 2016.
Deviant Art
Last edited by mikeman7918 on 23 Mar 2016, 5:26 pm, edited 1 time in total.
In Minecraft I love to exploit all the straggeness with redstone to make complex machines that are really small.
In Space Engineers I am working on developing the "technology" to make a self-regenerating ship that's almost impossible to destroy, I am even planning on making it so that it can regenerate into two ships if it's cut in half.
In Space Agency I have figured out how to make a "thruster" which only uses power and tiny amounts of water, I am now using it to break the game with speed.
In Kerbal Space Program I am working on a reusable lunar transfer stage which uses jet engines which run on stored air in closed air intakes, and it picks up more air when it aerobrakes back into Kerbin orbit.
Engineering is among my special interests, as is science. I also love space games.
You should try out a game called Fortresscraft Evolved. It's very similar to Minecraft, but with an extreme focus on engineering and building techy things.
In my case, not really my sort of thing... particularly Kerbal Space Program. That looks like it has math involved. That just... no. I'm not touching it. Not happening. Math is the enemy.
The one thing I do use it for is as a benchmark, since it's actually fairly demanding on both the CPU and GPU, at least for lower-end machines. I understand draw distance is a part of it, but in all honesty, I think it has an inefficient, poorly optimized engine, coded in one of the slowest most insecure languages there is, Java.
Actually, another thing I've never cared for with Minecraft is the crafting system itself. I don't *like* having to figure it out on my own, instead I'd rather just get a drop down menu like on Terraria telling me what I can build with the materials I have on hand, and then just be able to click on one of those items and build it. I know some people say it takes away from the immersion, but I think the ingame crafting should be the optional mod rather than the simplified crafting some mods offer.
You only have to figure out the crafting for yourself in the PC version. The console version just uses drop-down menus. Drives me crazy, but new players would find it useful.
I think the reason why the PC version has no tutorials is because there's already 10 squillionty videos and tutorials and guides and databases and wiki pages, so that it's just never been needed for it. But consoles arent used to browse the Net even close to as often, so they do need a tutorial as the devs cant just assume that the player will easily find info on their own.
The reason the PC version uses the grid is because it actually ends up just being dramatically faster, and it's easier to memorize crafting recipes that way. Something like Terraria? I cant memorize any of them, beyond like, torches. I have to look them up. But Minecraft? I know all of them. There's an actual visual aspect to them, with shaping them on the grid, so I can actually memorize them.
On the note of the combat, I agreed with that one for the most part, but they overhauled it recently. Nobody actually liked the "click-spam" combat it originally had (many mods, thusly, changed it around). So that actually got replaced.
So it does exist, they just don't spawn you with one?
Yes. You have to craft them. Some sheets of paper and a compass and... something. I forget. I dont really use them. The fact that you need paper though means that most of the time, you're not getting one for awhile, if in fact you do want one. Depends on the presence of sugarcane nearby. If there is any.
The game doesnt spawn you with a damn thing though. You have the option to generate a "bonus chest" nearby, to help start out, but what this typically contains is things like a wooden tool or two, maybe a couple of apples, some sticks... very basic stuff. And then of course the chest itself.
And that's as much as it gives you, ever. Aside from the bonus chest, you're just dumped into a random spot in a random world, and there ya go, get your stuff together or die somehow. The only other way to get free stuff is to actually find naturally spawned chests, in places like villages, abandoned mines, forts, and so on. Aside from villages though, those places are all dangerous.


