Page 1 of 1 [ 6 posts ] 

MDD123
Veteran
Veteran

User avatar

Joined: 6 May 2009
Age: 42
Gender: Male
Posts: 2,007

19 Mar 2016, 12:46 am

This game is a few years old now, but its as fun as ever to get into. It plays like an RPG mixed with a survival game. You command a crew on a starship, and you not only have to take your crew's lives into account, but the condition of your ship as well. This isn't an epic either, you play until you win or die, then you start over. This is a really good game for someone on the go.


_________________
I'm a math evangelist, I believe in theorems and ignore the proofs.


Earthbound
Veteran
Veteran

Joined: 20 Feb 2016
Gender: Male
Posts: 756
Location: USA

20 Mar 2016, 12:25 pm

Its a fun enough game but I havent played it in a while. I never won it :( I was close a few times though.



Feyokien
Veteran
Veteran

Joined: 16 Dec 2014
Gender: Female
Posts: 7,303
Location: Somewhere

20 Mar 2016, 12:29 pm

I got obsessed with this game for a few months. Brutally Hard with permadeath, only have maybe over half of the ships unlocked and have only beaten the game twice. The game is literally only beatable if you get lucky, you can't win without certain combinations of weapons and specials that you hopefully find in you travels outrunning the Rebels. I might go play it now.....



Misery
Veteran
Veteran

User avatar

Joined: 21 Aug 2011
Age: 44
Gender: Male
Posts: 3,163

20 Mar 2016, 2:17 pm

Feyokien wrote:
The game is literally only beatable if you get lucky, you can't win without certain combinations of weapons and specials that you hopefully find in you travels outrunning the Rebels.


Aye, I stopped playing it myself for pretty much this reason. It's about as balanced as a drunken spider on a trampoline during an earthquake.

You can coast through MOST of the game on essentially "easy mode" if you know what you're doing and have a transporter, but the final boss *requires* that you have certain things to defeat it.

And if you dont have a transporter, well... the entire final AREA (I'm including what is technically the zone before the final map, since the final map is a "special" zone for the boss) will require that you have certain things.

Things you're not likely to have, because you need luck to get them.

Any good roguelike, or game that uses roguelike elements, is balanced so that no matter what... skill can always triumph. But in that game it just doesnt happen. And yes, I've beaten it myself.

I mean, it's okay I guess... but it could have been so much more. Unfortunately the developers are one of THOSE groups, the sorts that ignore complaints/suggestions and never change anything once a game is out unless the change comes from someone within their own group (AKA, the absolute worst way to balance things). I *think* there may be mods that fix the derpy parts of the game, but I'm not too sure. I havent played in ages.



MDD123
Veteran
Veteran

User avatar

Joined: 6 May 2009
Age: 42
Gender: Male
Posts: 2,007

25 Mar 2016, 6:23 pm

I think I beat it once a few years ago on easy, or maybe I just made it to the final boss. I actually unlocked a new ship, so I'll give it another go. Yea, luck has a lot to do with this game, I've had amazing luck in the first 2 sectors, only to be crushed in sector 3.


_________________
I'm a math evangelist, I believe in theorems and ignore the proofs.


Feyokien
Veteran
Veteran

Joined: 16 Dec 2014
Gender: Female
Posts: 7,303
Location: Somewhere

26 Mar 2016, 12:33 pm

Misery wrote:
Feyokien wrote:
The game is literally only beatable if you get lucky, you can't win without certain combinations of weapons and specials that you hopefully find in you travels outrunning the Rebels.


Aye, I stopped playing it myself for pretty much this reason. It's about as balanced as a drunken spider on a trampoline during an earthquake.

You can coast through MOST of the game on essentially "easy mode" if you know what you're doing and have a transporter, but the final boss *requires* that you have certain things to defeat it.

And if you dont have a transporter, well... the entire final AREA (I'm including what is technically the zone before the final map, since the final map is a "special" zone for the boss) will require that you have certain things.

Things you're not likely to have, because you need luck to get them.

Any good roguelike, or game that uses roguelike elements, is balanced so that no matter what... skill can always triumph. But in that game it just doesnt happen. And yes, I've beaten it myself.

I mean, it's okay I guess... but it could have been so much more. Unfortunately the developers are one of THOSE groups, the sorts that ignore complaints/suggestions and never change anything once a game is out unless the change comes from someone within their own group (AKA, the absolute worst way to balance things). I *think* there may be mods that fix the derpy parts of the game, but I'm not too sure. I havent played in ages.


That's what I like about it though, gives it a sense of realism. Your victory isn't written in stone. It's not all smooth sailing to the final boss, there's a secret boss lurking out there in Rebel Stronghold systems, I shat myself when I ran into it. Barely beat it.

Image

Nebula sectors are usually not a good time.