Page 1 of 1 [ 6 posts ] 

BaneBear
Raven
Raven

Joined: 11 Dec 2015
Age: 32
Posts: 118
Location: Quincy

13 Jun 2016, 9:01 am

Basically I love videogames and the entertainment world, problem is I don't like coding, drawing, or whatever else goes into making videogames. I enjoy reviewing them, I also enjoy thinking of ideas for videogames. I may not like coding but I like spotting problems with videogames.
I would love to be a director or producer of sorts, something that does not require the technical know how, more the brain power of what the game should look like. What would this be called? How could I get into it?



Fnord
Veteran
Veteran

User avatar

Joined: 6 May 2008
Gender: Male
Posts: 60,959
Location:      

13 Jun 2016, 9:17 am

BaneBear wrote:
... I would love to be a director or producer of sorts, something that does not require the technical know how, more the brain power of what the game should look like. What would this be called?
A fantasy.

Technical know-how is required to become a director or producer (more so for the former than the latter). You could become a writer or play-tester instead, if you have any real talent in those areas.


_________________
The mere fact that science may not yet adequately explain an object, event, or experience does not mean the immediate explanation should automatically default to a conspiratorial, extraterrestrial, paranormal, or supernatural cause.


PeachCastella
Sea Gull
Sea Gull

User avatar

Joined: 16 May 2016
Gender: Female
Posts: 203
Location: ret*d

13 Jun 2016, 10:44 am

the directour, where YOU can be the boss of your games pretty graphics and cute characters... JERRY BOY TRIBUTE

Image

:compress: :compress: :compress: :compress: :compress: :compress: :compress: :compress: :compress: :compress: :compress: :compress: :compress: :colors: :colors: :colors: :colors: :colors: :colors: :colors: :colors: :colors: :colors: :colors: :colors: :colors: :colors: :colors: :heart:


_________________
penis f*****g ashole dick


helloarchy
Sea Gull
Sea Gull

User avatar

Joined: 27 Feb 2015
Posts: 236
Location: Britannia

13 Jun 2016, 11:26 am

If you like testing, reviewing, and spotting problems with games, then consider becoming a QA tester (quality assurance). There's also alpha/beta testing. You're required to have good attention to detail, and good writing skills for bug reporting.

As for ideas... everyone has ideas. There are millions and millions of people out there with "good ideas" for video games. Anyone working on video games has good ideas, but they have the upper hand as they know the technical implications of their ideas and whether they are feasible and realistic. By getting the technical knowledge and landing a job in the industry, they have a much better chance of getting their ideas heard than those who aren't in the industry.



SabbraCadabra
Veteran
Veteran

User avatar

Joined: 21 Apr 2008
Age: 42
Gender: Male
Posts: 7,846
Location: Michigan

14 Jun 2016, 10:08 am

BaneBear wrote:
I enjoy reviewing them, I also enjoy thinking of ideas for videogames. I may not like coding but I like spotting problems with videogames.


I think it's just called "project designer". This might set you on a path to more info: https://en.wikipedia.org/wiki/Game_design_document

But yeah, I think doing QC/playtesting is one way to get your foot in the door. Another way is to make mods for games, or your own indie games, and build up a good portfolio...but that's a lot harder for designers to do. It's really easy to find guys who have lots of ideas, but no art skills, but it's very difficult for those people to find anyone to help them on their project.

PeachCastella wrote:
JERRY BOY TRIBUTE


Wow, somebody else has actually played Jerry Boy?? o_O


_________________
I'll brave the storm to come, for it surely looks like rain...


Misery
Veteran
Veteran

User avatar

Joined: 21 Aug 2011
Age: 44
Gender: Male
Posts: 3,163

15 Jun 2016, 5:03 am

Depends on what level of game you want to make.

If you're thinking stuff like the big AAA games... think again. It's probably not happening. As a rule all of the big directors and such are people that rose up through the ranks (probably very, very slowly), and started off as programmers and such. Meaning you must have the tech knowledge to even GET there.

If you're thinking indie games, that CAN work, but it depends on if you have a team or not, and what the team's roles are. More often than not, you still need the technical knowledge.


And in many cases, the "director" of either type of game still does some coding and design work themselves.


One way or another, if you want to get something resembling a career in game design, you gotta have the tech stuff.