enz wrote:
Thanks, do you think we should use the unity engine?
I would say it's certainly not a bad place to start. Not a bad place to completely focus on, either.
My favorite developer, who so far mostly makes games in 2D for a variety of reasons (mostly just that it fits the gameplay they're going for) always uses Unity and has nothing but praise for it most of the time. And they've got quite a bit of experience now; they've been doing this for years and one of their games even has six expansions. Even the one I was contracted to help make is getting an expansion, which'll be done sometime this century, I'm sure (I'm really glad they dont mind that I tend to do things so slowly...). Suffice it to say, they've got alot of experience with Unity, and they typically have nothing but praise for it.
Granted, it's not the ONLY thing they use, but it's definitely a major part of what they do. Which seems to be the case for quite a few developers. Unity seems to have a ton of versatility in it, in terms of what you can do with it. It's very good for 3D games, too.... it can go either way, so that's a good thing.
Just be aware that something like that isnt easy to learn. But I'm betting you're expecting that to be the case. Programming and design is always like that, really. But it sure is satisfying when you start to see the results of some of your work. With Unity, you'll be needing to learn C#, if I recall correctly. There are books on that, which can help, and probably tons of tutorials and such online.