Final Fantasy I.
I've gotta stick with FFVI as the best in the series. Struck the right balance between the old-school style and the new-school storytelling, without getting bogged down by going too far in either direction. FFXII is probably my second favorite, though quite a lot of people disliked the changes to the battle system, it really grabbed me in a way that many of the newer games failed to.
Worst in the series was easily FFVIII. I really had to make a dedicated effort to want to finish it.
irikarah wrote:
I've gotta stick with FFVI as the best in the series. Struck the right balance between the old-school style and the new-school storytelling, without getting bogged down by going too far in either direction. FFXII is probably my second favorite, though quite a lot of people disliked the changes to the battle system, it really grabbed me in a way that many of the newer games failed to.
Worst in the series was easily FFVIII. I really had to make a dedicated effort to want to finish it.
I didn't like FFVI as much as I thought I would. Once you get onto the world of Ruin the story gets so non-linear I feel almost lost. And I'm afraid to go new places for fear of getting killed.
Worst in the series was easily FFVIII. I really had to make a dedicated effort to want to finish it.
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Mishi_Sings wrote:
Once you get onto the world of Ruin the story gets so non-linear I feel almost lost. And I'm afraid to go new places for fear of getting killed.
Things do slow down a bit once you get into Ruin, but I don't recall feeling lost or overly threatened. The characters and situations were really what grabbed me, though. Locke, Celes, Kefka, Mog, Sabin...everyone stood out as unique and interesting, which was further helped by each of them having some unique ability that nobody else could perform, with the exception of Gogo. Even though I originally played it as a teenager, back when it was released as FFIII for the SNES, I still vividly remember scenes like the opera house. Part of my affection is probably nostalgia talking, but it was the first that had a really cohesive story fused with the old-school style, and that still appeals to me a lot.
If you want to worry about getting killed constantly, try a Shin Megami Tensei game. The FF series is lightweight by comparison.
irikarah wrote:
Mishi_Sings wrote:
Once you get onto the world of Ruin the story gets so non-linear I feel almost lost. And I'm afraid to go new places for fear of getting killed.
Things do slow down a bit once you get into Ruin, but I don't recall feeling lost or overly threatened. The characters and situations were really what grabbed me, though. Locke, Celes, Kefka, Mog, Sabin...everyone stood out as unique and interesting, which was further helped by each of them having some unique ability that nobody else could perform, with the exception of Gogo. Even though I originally played it as a teenager, back when it was released as FFIII for the SNES, I still vividly remember scenes like the opera house. Part of my affection is probably nostalgia talking, but it was the first that had a really cohesive story fused with the old-school style, and that still appeals to me a lot.
If you want to worry about getting killed constantly, try a Shin Megami Tensei game. The FF series is lightweight by comparison.
I do have to say that my favorite scene in any Final Fantasy game is the opera scene. (well, that and any scene featuring Jecht and/or Auron) I was so impressed. The visuals! The soundtrack! I thought it was so cute the way they managed to make the characters sing, even with a limited sound-system thing.
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Sling
Sea Gull
Joined: 12 Sep 2008
Age: 37
Gender: Male
Posts: 215
Location: Oakfield, Ryde, Isle of Wight, England, UK
