Your least favorite thing in any of the Kingdom Hearts games
Bradleigh
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Same.
Me too!
And another thing I hated was in the first game when Riku stole your Keyblade and your forced to use a stick!
Well having to go through those lengthy final battle cutscenes could get a bit tedious. That stick did barely anything, might as well have used fists, at least other characters fists didn't mostly just go through.
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Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall
Y'know what I hated? The end of the first game when Ansem is going on about the worlds, and the hearts, and the darkness. And how he's going to fill all the hearts of all the worlds WITH darkness. And how the hearts natural state is the darkness and how all the worlds should embrace the darkness. And Sora is like "No! The hearts natural state is not darkness" and Ansem is like "Haha foolish child of course the darkness is the natural state of all the hearts" and this goes on for 10 MINUTES!! !! !![i]
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Atlantica. IT. SUCKS.
Also, I wish they used more of the FF characters in the game. I think the addition of the Gullwings (Yuna, Rikku, and Paine) from X-2 was a good addition, along with having Auron from FFX in the Olympus Coliseum world... and as a playable character, with a Limit Break and everything! But there are still a ton of people they could have used.
And while I do think the Roxas prelude was a little long, it's still interesting to me, in some ways even more than the rest of the story playing as Sora. Plus the soundtrack for Twilight Town is awesome.
Right now I'm playing on Beginner for full completion, which I've never done before. For some reason I never took the time in the game to go fight Sephiroth. Well, now I'm going to change that.
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Bradleigh
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Well in ways Roxas is a more likeable character then Sora in that Roxas was not as goofy as Sora. He uses two Keyblades, that were my choice aswell in drives, I think his stance was much cooler and made more sense to Sora's, his outfit had a bit more style to it and the whole tragic confused, and shouldnt exist makes a good tragic hero.
I was also thinking that When I fought that spear Organisation member in Beast's castle member I had a realy hard time trying to beat him and tried countless times, my brother on the other hand beat him realy easily. I figured it might have had something to do with the fact I specialised in magic while my brother specialised in strength, and the difference in difficulty between having to fight him with different skills was too large.
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Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall
I was also thinking that When I fought that spear Organisation member in Beast's castle member I had a realy hard time trying to beat him and tried countless times, my brother on the other hand beat him realy easily. I figured it might have had something to do with the fact I specialised in magic while my brother specialised in strength, and the difference in difficulty between having to fight him with different skills was too large.
Xaldin. That was his name.
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"Yeah, so this one time, I tried playing poker with tarot cards... got a full house, and about four people died." ~ Unknown comedian
Happy New Year from WP's resident fortune-teller! May the cards be ever in your favor.
Same here, but then I figured out the trick to it. Whenever Demyx releases his water clones, attack one and it will turn into a music note. Then grab the note using the reaction command "Wild Dance" and after a few seconds of flailing about it will die along with any of the forms it hits while Sora is swinging it around. But you have to ATTACK it first, otherwise it wont turn into a music note and you wont be able to use the command. It's the only way to take out all of the forms within that limited timespan.
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"Yeah, so this one time, I tried playing poker with tarot cards... got a full house, and about four people died." ~ Unknown comedian
Happy New Year from WP's resident fortune-teller! May the cards be ever in your favor.
ugh yeah that boss was annoying. i think one of the minor things that i hated a lot was in KH 1 when you'd fly the gummy ship and whenever you let go of the cursor it'd shift back to the middle, that was annoying especially because you'd also move in that direction. so the whole system was rather clunky. another thing was the whole Yu-Gi-Oh heart of the cards shindig they had going where it was like "believe in the heart of the keyblade"
also how in KH 2 the arena no longer gave you experience and i just didn't like the new one at all, for some reason i didn't play it 50 times like i did in KH 1
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"Not to complain, but why is there a sharp pain in the small of my back?"
"Well how do you expect a healing shiv works? Magic?"
Oh, to add to my list of least favorite things..... (how I forgot the first time is beyond me)....
Xaldin.
Because he makes me want to pee myself. He scares me. .____.;;;;;
Am I the only one who enjoys all the ranting? o.o;
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Bradleigh
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I kind of liked the ranting, seeing a bit of the psychi of the villain, need to understand why everything was hapening, but Sora's answer kind of came out of no where. But I definetly loved both the end fights to KH and KH2, such as flying around in KH or the kind of fluid jumping around, invloving bost reactions and beating up, though the whole battle could hinge on using Riku to save Sora and reflecting all those lazers.
Yeah I also had trouble with Demyx awell, kept going and going and finaly found the simple method and felt realy embaresed, well the Kingdom Hearts games tend to chalenge you into finding the weak spot or right strategy. too bad they removed the glidding in KH2 it made it realy easy to move and instead became slower without it.
_________________
Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall
You can glide in KH2, but you need to get final form to do it.
I also hated fighting Riku and Cloud. They're two of my favorite characters, so fighting them was hard because I didn't want to hurt them.
Same here, but then I figured out the trick to it. Whenever Demyx releases his water clones, attack one and it will turn into a music note. Then grab the note using the reaction command "Wild Dance" and after a few seconds of flailing about it will die along with any of the forms it hits while Sora is swinging it around. But you have to ATTACK it first, otherwise it wont turn into a music note and you wont be able to use the command. It's the only way to take out all of the forms within that limited timespan.
I want to share my experience with that fight: It took me several tries to beat him my first time through for an incredibly irritating reason: the 10 seconds kept ending just as the very last form - the one I held while performing the reaction command - was about to smash into the wall. That happened to me three or four times. Gah. Frustration abounds.
Despite this, I still thought the Demyx fight was a good-sort-of-challenging. I had to work at it to beat him, but I didn't really feel cheated the many times I did lose since I knew what I did wrong and could work on it/try to avoid the same mistake during my next try.
However, I didn't like the dice-guy fight at the very end of KHII. It was difficult to figure out how to beat the guy. Not in a good, challenging way but in a confusing, purely frustrating way.
If the rules for the "time" based battle had made sense/been more fully explained, then the change in combat style may have been more interesting/fun. As it was I was lost and ended up just bumbling around until I somehow beat him.
Same here, but then I figured out the trick to it. Whenever Demyx releases his water clones, attack one and it will turn into a music note. Then grab the note using the reaction command "Wild Dance" and after a few seconds of flailing about it will die along with any of the forms it hits while Sora is swinging it around. But you have to ATTACK it first, otherwise it wont turn into a music note and you wont be able to use the command. It's the only way to take out all of the forms within that limited timespan.
I want to share my experience with that fight: It took me several tries to beat him my first time through for an incredibly irritating reason: the 10 seconds kept ending just as the very last form - the one I held while performing the reaction command - was about to smash into the wall. That happened to me three or four times. Gah. Frustration abounds.
Despite this, I still thought the Demyx fight was a good-sort-of-challenging. I had to work at it to beat him, but I didn't really feel cheated the many times I did lose since I knew what I did wrong and could work on it/try to avoid the same mistake during my next try.
However, I didn't like the dice-guy fight at the very end of KHII. It was difficult to figure out how to beat the guy. Not in a good, challenging way but in a confusing, purely frustrating way.
If the rules for the "time" based battle had made sense/been more fully explained, then the change in combat style may have been more interesting/fun. As it was I was lost and ended up just bumbling around until I somehow beat him.
Ah, the final battle with #X Luxord . I think I figured out how the whole time thing worked. Pretty much, both yours and his time would tick down at the same rate, every time you play a game (such as trying to land the battle cursor slot machine on O or choosing Luxord's card out of a bunch of fakes) you'd be betting a part of your time, which means the winner would gain extra time while the loser lost time. Also, if Sora took damage, he'd lose time as well. The bonus part is that whacking Luxord wiht the Keyblade makes HIM lose time as well, even though he doesnt have an HP gauge.
The thing I didn't like about that battle was the fact that Sora could die two ways, either by running out of HP or running out of time, wheras Luxord could only be beaten by running out of time. It meant you had to juggle keeping your time and HP up.
_________________
"Yeah, so this one time, I tried playing poker with tarot cards... got a full house, and about four people died." ~ Unknown comedian
Happy New Year from WP's resident fortune-teller! May the cards be ever in your favor.
Bradleigh
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Joined: 25 May 2008
Age: 35
Gender: Non-binary
Posts: 6,669
Location: Brisbane, Australia
I don't know if this frustrated anyone else, but I hated how the style changed how the first ones cura spell did a bit of your magic, while the second it did your entire bar. This messed me up a bit as I chose to rely on magic and the first one using heal was one of my stratagies, and the entire bar going down made healing harder to do in a short time frame. But atleast the second one included an addition to the combo called explosion which is powered by the magic level.
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Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall
I agree, they were stupid enough not to include the magic system from Kingdom Hearts 1 in 2
I agree, they were stupid enough not to include the magic system from Kingdom Hearts 1 in 2
But they did bring in the Drive gauge - which also heals you completely. So it's almost like having 2 cura uses... Sort of. Kind of. Maybe not. -_-''
Speaking of Drive... I hate the random shadow form. I read somewhere that the more you use the forms, the more often it appears instead of the one you selected. Seems a bit counter productive to me. I suppose it ads an element of risk to the transformations, but it's not like Valor Wisdom and Master forms are invincible or unstoppable in the first place.
It's presence is never explained in the game (as far as I recall) and is occasionally helpful, occasionally debilitating. Always baffling.
Also, whenever I tried to use the fire attack in KHII I always expected to shoot it like a bullet at the enemy (like in KHI) but I always got tripped up when it just randomly spun around my feet. I had general issues with the offensive magic in the second.
