LupaLuna wrote:
One of the biggest things that people don't understand about the video game industry is that it is an extremely risky business. Only 1 in about 15 titles ever becomes a hit. Unlike the music and movie industries. There is no way of predicting what kind of a game title will be a hit. If a company invests in developing too many failed titles. It will become a financial burden which could result in layoff or the company going out of business. Even the big name like Square and Valve are not immune to this.
that's true, actually out of 100 games designed, only 1 even makes it past the publisher's desk so the numbers are even more depressing. It really depends what level you want to enter the industry. If you want to make triple A games for a living, obviously that changes things but if you have more modest ambitions you can self publish and release games on a budget price. If you are really talented you might even become rich. Angry birds (which had really basic graphics) was making something like $60 000 a week profit at launch.
The chances of success can be increased by understanding the market and knowing how to design games
well.