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DarkOnister
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24 Feb 2010, 3:15 pm

I think the game works on probability along with factors such as the characters you use.

<spoiler>
My first play through and I managed to get half the crew killed including most of my team-mates by not upgrading the ship. I was beginning to wonder if I would actually make it through the cut-scene. And after that I deny picking up the technology and told the illusive man to get lost. (Interesting for the next game. Having not much of a ship, no weapons against the reapers and then telling the illusive man to basically get lost.)
</spoiler>

I played as an Engineer. I had mostly tech people in my squad; Tali and Legion. - I brought Legion on Tali's mission.

This video shows some funny quotes from Mass Effect2 (Renegade too).
[youtube]http://www.youtube.com/watch?v=-PjTuSQNLI4[/youtube]



Vyn
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24 Feb 2010, 4:24 pm

Taking Legion on Tali's loyalty mission was absolutely awesome. I just kept laughing the entire time at the irony of it.

"Hey Tali, you're accused of treason by bringing live geth to the migrant fleet, how do you plead?"
"Not guilty"
*Legion stands quietly in the background, looking curiously around*

And the conversation options it brought up was also great. Definitely one of the best experiences in the game for me.


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Aspiewriter
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25 Feb 2010, 10:08 am

Vyn wrote:
Taking Legion on Tali's loyalty mission was absolutely awesome. I just kept laughing the entire time at the irony of it.

"Hey Tali, you're accused of treason by bringing live geth to the migrant fleet, how do you plead?"
"Not guilty"
*Legion stands quietly in the background, looking curiously around*

And the conversation options it brought up was also great. Definitely one of the best experiences in the game for me.


I would have never thought of this, because I am usually done with loyalty missions BEFORE getting Legion. It's because I somehow feel the game is like one slow-moving roller coaster that gets to the top of the hill, then goes speeding down. Once I get to a certain point it's EDI speaking to me saying the FTL drive is ready for a test-run, and I already have pretty much everything done. And the only thing left after the test drive is Legion's loyalty mission.

One of the funniest things I ever saw was Legion sort of break-dancing, doing the "robot."



Dellingr
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05 Mar 2010, 10:00 am

Ambivalence wrote:
Hehe, now I'm really enjoying it; every time I feel like saying "why don't ya just shoot him?" that little red sign appears. :D


particularly fantastic, I thought, in the case of the guy on tuchanka, where if you don't hit the interrupt he'll literally continue monologueing for several minutes, talking trash about how his clan are going to take over the galaxy... and the interrupt stays available the entire time, just tempting you with the option to incinerate him aaaanytime you start losing patience

and I also got, in one case, the blue sign just when I was thinking "awwwwww, give her hug..." all the more meaningful because the character in question is my Shep's love interest

Bradleigh wrote:
I overheard a conversation between Garus and Tali while on the Citadel, it whent along the lines of Garus asking Tali if she misses the old elivators and what they would talk about, Tali didn't sound very happy of the subject or Garus trying to get her to explain like the good old times. Instead Tali threated to use her shotgun, it was a good jab at how long the elivators took in Mass Effect 1.

I also got Legion, I like him, in a way he confirms some of my suspicions and I like his kind even more now, it was funny when asked about the exact reason behind his armour, first tried useing a too simple excuse, then I assumed pretended not to know. I got a good laugh when I walked in with him doing "the robot" (dancing).

I am resting it for the day and will do the final mission tomorow, and will start with getting upgrades and such before going, I also have chosen the Tali romance (interspecies FTW) as she is much better then miss perfect and psychic Ridick. I also feel encouraged to finish my other Mass Effect playthrough so I can play differently.


yeah, I loved getting Garrus and Tali back, though Garrus is definitely darker in terms of personality than he was, and that scarring really rams home the idea that bad things are happening and that they're going to have consequences

Legion... was more than I could ever have hoped for in terms of the Geth as people we can get on with and also in terms of a peaceful solution between them and the quarians

I have a brighter view of Jack than that, but I definitely wouldn't go there romantically, she's psychologically frelled up and like Kelly says, a relationship runs the risk of damaging her further

that said, my friend's done the full paragon romance path for her (as opposed to the casual sex renegade one) and it's a sad/sweet scene that you get

in my case though, like you say Interspecies FTW, The Talk from Mordin is priceless

Aspiewriter wrote:
VincentVanJones wrote:
Aspiewriter wrote:
Spoiler alert --
...
It took me, like FOUR TRIES, to get through the derelict Collector ship. And that flying mosquito thing that shoots beams at me, dogs my rear-end wherever I HIDE, didn't much help!! !! This has GOT to be the hardest game I have ever played. Harder than Fallout 3 even.


What difficulty were you playing on? I beat the whole game on normal in 23 hours and died maybe 5 times, 3 on one battle because I could not figure out were I was supposed to go (not the ship though)....


Don't make fun of me, but I like doing games on easy level. I like to dip my toes in the water, not go the whole way. I do this until I am comfortable and confident for higher difficulties.

Praetorians are nasty on any difficulty, though it's possible to not realise this if you're using the right weapons/tactics

zer0netgain wrote:
4. Sex. Frankly, I'm not impressed with ME2's romances. Pretty much everyone keeps their clothes on (a backlash from the outcry over partial nudity in ME no doubt) and frankly the dialog in the game is more "adult" than anything else, but they had no problems putting that in. Heck, prime time TV has more raunchy in it than ME had.



yep, I do have something of an issue with the romance endscenes, although it was great that they were very individualised this time, I can understand it in Tali's case though, big enough deal that she takes off the faceplate onscreen, and possibly Garrus' case too... could be tricky (even for Bioware) to know how to handle the turian nudity... though it's quite clear they do.....pop the heat sink, so to speak :P

Ambivalence wrote:
...My only real "oversexualised" gripe is with Miss Fanservice's crotch-hugging outfit. Thank heavens for alternate costumes. :lol:


y'know, the alternate one's actually made of even more form-fitting material, the colour may hide the crotch-hugging, but you can see her belly-button in it... :P

Aspiewriter wrote:

Thanks for the tips. I thought Mordin was pretty cool, but he's totally useless at the end apparently. But has anyone used him for the final battle? I really like his incinerate power.


well, I find that Mordin is fantastic against the collectors in the final battle if you've got incinerate maxed

Survival:

to not lose anyone in the opening cutscene you need to have the shields, hull and cannon upgrades, otherwise you lose someone for each of those three that you don't have (who you lose is dependent on who you take to fight the Occuli)

tech: tali or legion-and they die if they're not loyal
fireteam leader: Garrus, Miranda or Jacob [on both occasions]-the wrong person the first time will get the tech killed, someone who isn't loyal the second time will get themselves killed
barrier: Jack or Samara, anyone else will run out of juice too soon and you'll lost someone
escort: a get-out-of-jail-free card, so to speak, for a team member you don't think will survive holding the line-they'll be okay escorting if they're loyal

Holding the line: complicated, depending on who you take to fight the human reaper, people can die, (everyone's got a score for it-higher if they're loyal-so if the group isn't strong enough the lowest scoring ones (mordin, tali) die first. Everyone's chances of survival are improved by the presence of soldier types like Grunt, Garrus and Zaeed, the squishies should be fine if you've left 2/3 (loyal) of the above behind to hold the line, or you can take your favoured squshies with you to fight the reaper and thus protect them from holding the line)

falling off the platform person: if they're loyal, they'll survive

if you've got......any loyal people at all surviving (as far as I understand it) then Shepard survives


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zer0netgain
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07 Mar 2010, 9:25 pm

Aspiewriter wrote:
One of the funniest things I ever saw was Legion sort of break-dancing, doing the "robot."


Where was that? I've been looking but can't find it.



Bradleigh
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07 Mar 2010, 10:25 pm

zer0netgain wrote:
Aspiewriter wrote:
One of the funniest things I ever saw was Legion sort of break-dancing, doing the "robot."


Where was that? I've been looking but can't find it.
I have seen him do it if you just wait in the AI core and instead of standing still at times he will decide to do the Robot, especially funny if you remember Joker doing it earlier.


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Dellingr
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08 Mar 2010, 8:51 pm

Ah, yes, I loved Joker's expanded role this time around, and the "old married couple" vibe he and EDI develop in the end :P


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12 Mar 2010, 7:56 pm

I thought this was a one-time oops in the book I have, but the hardback collector's edition is riddled with errors. For example, I just did the loyalty mission for Samara. According to the book, I would receive 2,000 iridium, but I have 500 element zero instead (which makes more sense considering it involves a biotic character). Did they do a rush job on the book or what? Anyone else notice any errors in the book?



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12 Mar 2010, 8:02 pm

no idea



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12 Mar 2010, 9:30 pm

This is my third time around playing, and I must not be reading my guide properly (or it's just full of errors or hasn't explained things clearly)... I have found some upgrades, but not ALL the damage upgrades for my weapons. Can someone help with this? I've bought as much as I can, but I still find that I am missing the final upgrades to the weapons, armor, etc... The Normandy upgrades are the easiest things to get, but everything else... I am throwing my hands up in the air or scratching my head.



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12 Mar 2010, 9:55 pm

OK. Never mind. After viewing my book more thoroughly (I have ADD sometimes when it comes to reading. I tend to gloss over things), and checking out a website, I have found that the SMG upgrade I needed was something I overlooked. Other than that, I think I have everything. Or will have everything.



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13 Mar 2010, 9:44 am

I'm new hear but I've completed the game twice and I must say I'm hungry for the third one.I can also give u some tips on how to keep all of ur sqauds loyalty in MASS EFFECT 2.



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13 Mar 2010, 12:30 pm

Tip 1: Complete the loyalty missions to the NPC's satisfaction. For instance, even if you're a Paragon master, let Garrus assassinate his target - the guy deserves to die anyway. Try to talk Jack out of killing the man in her old room at the abandoned Cerberus facility - she'll be better able to let go of her past, which has been her big distraction. (And she'll set off the bomb anyway, so you still get the cinematic of trying to outfly the fireball.) After rescuing Miranda's sister, convince Miranda to go talk to her. And so forth. (If you have the mercenary Zaeed in your party [he's a download], you can save the facility, let his old target escape, and still convince him to wait until the mission is over to kill the man - he can put aside his concerns, and remain clear for the mission.)

Tip 2: Try your best to top out either the Paragon or Renegade meters. Some of the characters, after their loyalty missions, will have interactions you will need to defuse (most notably between Miranda and Jack, and Tali and Legion). You will need to use either a Paragon or Renegade response to get them to settle down and work together for the mission. Appearing to favor either party will lose you the other's loyalty.


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13 Mar 2010, 12:43 pm

I've managed to finally complete the final mission with ALL my team members surviving it. YAY!! !!



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13 Mar 2010, 12:53 pm

[youtube]http://www.youtube.com/watch?v=41U78QP8nBk[/youtube]

"I like to see humans on their knees..."


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zer0netgain
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14 Mar 2010, 9:11 am

DeaconBlues wrote:
Tip 1: Complete the loyalty missions to the NPC's satisfaction. For instance, even if you're a Paragon master, let Garrus assassinate his target - the guy deserves to die anyway. Try to talk Jack out of killing the man in her old room at the abandoned Cerberus facility - she'll be better able to let go of her past, which has been her big distraction. (And she'll set off the bomb anyway, so you still get the cinematic of trying to outfly the fireball.) After rescuing Miranda's sister, convince Miranda to go talk to her. And so forth. (If you have the mercenary Zaeed in your party [he's a download], you can save the facility, let his old target escape, and still convince him to wait until the mission is over to kill the man - he can put aside his concerns, and remain clear for the mission.)


Actually, that's not necessary (found out by trying). In the loyalty missions, often ANY ending will work depending on the individual.

With Jacob, Miranda, Jack, Garrus, Samara/Morinth, Mordin, Grunt, Leigon and Thane .... just completing the mission results in their loyalty...regardless of options you choose.

With Tali, so long as you don't expose her father's treason, she'll be loyal...even if it results in her being exiled.

With Zaeed, if you save the factory workers, he'll not be loyal, UNLESS your paragon/renegade score is high enough, to unlock the dialog options that can salvage the mission and still end up with his loyalty. Thankfully, if it doesn't work, you can reload the mission and make different choices.

DeaconBlues wrote:
Tip 2: Try your best to top out either the Paragon or Renegade meters. Some of the characters, after their loyalty missions, will have interactions you will need to defuse (most notably between Miranda and Jack, and Tali and Legion). You will need to use either a Paragon or Renegade response to get them to settle down and work together for the mission. Appearing to favor either party will lose you the other's loyalty.


When you complete BOTH the Miranda and Jack missions, you'll get a confrontation that forces you to choose one or the other. If your paragon/renegade is high enough, you get dialog options that lets you resolve the issue without choosing. If you must choose between them, you SHOULD get the ability to talk to the now disloyal one and use paragon/renegade to win back their loyalty...normally with the "told her what she wanted to hear" line of persuasion. I lost Jack recently, and so long as I don't talk to her until my paragon/renegade is high enough, I have the chance to bring her back. I test by going to her level (invokes an autosave) and talking to her. If the option to regain her loyalty isn't unlocked yet, I load the autosave and go about my game until later.

A similar issue happens when you complete BOTH the Tali and Legion missions. You are forced to choose which you can diffuse with sufficient paragon/renegade or choose one and try to salvage the loss by talking to the disloyal member afterward.

NOTE: I just finished a game where I had to pick Miranda over Jack. No matter how high I got my Paragon (almost had it maxed), I still didn't unlock the option to win her back. Somehow, Jack still survived the final mission, so I don't know how that happened.

NOTE: I suspect with Garrus, if you are a female and want the romance option with him, you need to end his loyalty quest on the positive theme (let the guy live and get Garrus to realize it was the best thing for himself). Otherwise, I just couldn't seem to get him to warm up to my Fem Shep. :(