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Verdandi
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23 Mar 2012, 2:34 pm

TM wrote:
It's actually worse if the Bioware devs chose to end it this way, because at least if it was EA calling the shots we can respect the devs.


I'm not making any value judgments, just - EA pushing Bioware to "torch the setting and run" makes no logical sense.

My respect for the devs has nothing to do with the ending. I think as far as the ending goes, they made a huge mistake. Hopefully they won't do it again.



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23 Mar 2012, 11:09 pm

Honestly, I still don't get why everyone hates the ending. I mean, was it a super fantastic ending? No. But I don't think it was that terrible.


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24 Mar 2012, 1:00 am

Narfibald wrote:
Honestly, I still don't get why everyone hates the ending. I mean, was it a super fantastic ending? No. But I don't think it was that terrible.


Please explain how organics and synthetics become more like one another, using the established technology in the ME universe.



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24 Mar 2012, 6:12 am

Endings suck, see rant in poll thread for me3.



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24 Mar 2012, 7:32 am

El-ahrairah wrote:
Please explain how organics and synthetics become more like one another, using the established technology in the ME universe.

What ever created the Reapers obviously knew a lot about the blending of organics and synthetics, the process involved very advanced technology, though according to them they could not manage it. But generations of different cycles worked on creating the crucible, and no one society could figure it out, to ask for a set precident is a bit rediculous in how it was created in universe and it's delivery was required on the relays created by the Reaper's creators, which actually overloaded them.

As we saw in ME3, geth already took a step towards being like organics, AI taking on characteristics of organics, Saren becoming like a synthetic in the first game, Asari able to conect minds and nervous systems of organics similar to synthetics, Salarian and Drell haveing perfect memory, with Drell even able to relive memories, much similar to how a a synthetic may review past data. Do you think that these traits could not be used make each side closer to each other.


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24 Mar 2012, 1:33 pm

Honestly, when Liara merged minds with Shepard for a last intimate moment right before the ending had me so choked up, I don't think they could've done anything to ruin it for me after that. To me, this series goes down as one of the greatest I've played simply because Bioware did an amazing job on getting me emotionally invested in the characters with this one. Can't say the same for DA: 0 though.


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26 Mar 2012, 9:13 am

Laz wrote:
Well I actually managed to complete this game last night

Yeah, can see why people are ripping into this ending, it kinda reminds me of that scene with the Architect in Matrix Reloaded when Neo has to make a choice between saving trinity or returning to the source. And well look how the ending of that trilogy turned out :P


Difference between the matrix revolutions ending and ME3 ending is that you could see the effort in the Matrix ending.


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26 Mar 2012, 2:12 pm

Ah touche'


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26 Mar 2012, 4:08 pm

My problem with the ME3 ending was that the little ghost kid baldly stated that none of the effort you put into brokering peace between the quarians and the geth meant anything, that all your struggles over the past three games added up to precisely bupkiss, because it declared in its infinite wisdom that synthetics would always rebel against organics. War was always inevitable, no matter what.

The basic problem, I think is that Bioware's writers are (or at least were) biased against AIs. They simply didn't seem able to conceive of an ending in which Shepard could send the Reapers away without destroying everything. Either you destroy the Reapers, and for some reason all advanced technology in the galaxy, or you control the Reapers and send them away, which for inadequately-explained reasons destroys all the mass relays and makes the Normandy crash on some primitive world, or you just let the Cycles continue. I wanted an ending in which you could point out that the Catalyst's reasoning was flawed, and that your own uniting of the geth and quarians was an example of that flaw. If bringing that about requires a Heroic Sacrifice from Shepard, that's fine. In fact, I think I'd prefer that. As it is, though, everything that's happened, everything you've fought for, even Shepard's own death in the end, all means nothing. And that really ticks me off.


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26 Mar 2012, 5:51 pm

DeaconBlues wrote:
They simply didn't seem able to conceive of an ending in which Shepard could send the Reapers away without destroying everything. Either you destroy the Reapers, and for some reason all advanced technology in the galaxy, or you control the Reapers and send them away, which for inadequately-explained reasons destroys all the mass relays and makes the Normandy crash on some primitive world, or you just let the Cycles continue. I wanted an ending in which you could point out that the Catalyst's reasoning was flawed, and that your own uniting of the geth and quarians was an example of that flaw. If bringing that about requires a Heroic Sacrifice from Shepard, that's fine. In fact, I think I'd prefer that. As it is, though, everything that's happened, everything you've fought for, even Shepard's own death in the end, all means nothing. And that really ticks me off.

Well there was the middle option, but what even gives all the races the right to the mass relays, they were created for the sole reason to force the advanced races to avoid creating their own fast travel devices, so that they would be relying on a system that would ultimatly lead them to either be assimilated, or destroyed. Remember the geth talking about the importance of making their own way, that the journey is as important as the destination, even though it might not look like it, the mass relays are loss of freedom, Liara's relative had before stated that she thought that they should create their own relays, but their leaders were just too complacent.

And personally I think that the hologram thing was right, eventually the geth and Quarians would fight again, it might have happened one thousand years later, but it was going to happen, it is organics desire for conflict, and a synthetuc own desire, a faction was already created to join the Reapers.

And about the Normandy running away, and the crash, everyone is thinking that it is impossible, has anyone thought that it is because it did not happen, the segment there was purelysymbolic, it ws to show that there was uncertanty about the change, the change was catastrophic, and their current system fell. But from the wreckage everyone emerged, and looking towards the future they were able to move forward, with synthetics and organics able to go together.


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26 Mar 2012, 10:41 pm

DeaconBlues wrote:
My problem with the ME3 ending was that the little ghost kid baldly stated that none of the effort you put into brokering peace between the quarians and the geth meant anything, that all your struggles over the past three games added up to precisely bupkiss, because it declared in its infinite wisdom that synthetics would always rebel against organics. War was always inevitable, no matter what.


Exactly, its how things are. No matter how hard you try, conflict is inevitable. Hell, World War 1 was called the war to end all wars. And then we had world war 2, and then the cold war (which I guess wasn't an actual war), etc. The point is, the problems of today aren't so much solved as they are replaced with the problems of tomorrow.


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Verdandi
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27 Mar 2012, 3:46 am

Bradleigh wrote:
And about the Normandy running away, and the crash, everyone is thinking that it is impossible, has anyone thought that it is because it did not happen, the segment there was purelysymbolic, it ws to show that there was uncertanty about the change, the change was catastrophic, and their current system fell. But from the wreckage everyone emerged, and looking towards the future they were able to move forward, with synthetics and organics able to go together.


If it's symbolic and not literal, it is most assuredly a waste of my time and money. It doesn't make things better, it becomes condescending and insulting as well.



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27 Mar 2012, 4:47 am

Verdandi wrote:
Bradleigh wrote:
And about the Normandy running away, and the crash, everyone is thinking that it is impossible, has anyone thought that it is because it did not happen, the segment there was purelysymbolic, it ws to show that there was uncertanty about the change, the change was catastrophic, and their current system fell. But from the wreckage everyone emerged, and looking towards the future they were able to move forward, with synthetics and organics able to go together.


If it's symbolic and not literal, it is most assuredly a waste of my time and money. It doesn't make things better, it becomes condescending and insulting as well.


I agree, especially the part that said "Commander Shepherd has become a legend by ending the Reaper threat, Now you can continue to BUILD that legend through further game play and downloadable content" If anything, seems like the writer watched the ending of Lost and The Matrix Trilogy and attempted to merge them into one.

Of course the ending left a lot of questions they can answer through downloadable content. It won't surprise me if they charge people to see an epilogue or alternate ending.



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27 Mar 2012, 8:58 am

Bradleigh wrote:
And personally I think that the hologram thing was right, eventually the geth and Quarians would fight again, it might have happened one thousand years later, but it was going to happen, it is organics desire for conflict, and a synthetuc own desire, a faction was already created to join the Reapers.


That isn't logically sound. There are only 2 cases where the Geth were actually a problem. The first case is that they were only acting with respect to self-preservation as the Quarians tried to wipe them out. In the second case, it was a group of Geth that were being manipulated/mind controlled by the Reapers. Otherwise, Geth on the whole are apathetic towards organics and (according to Legion) believe all life has a right to exist. So, on what basis could you say that there is no possibility of organics and synthetics co-existing peacefully and that conflict between the two (more specifically the Geth and the Quarians) is inevitable?



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27 Mar 2012, 12:21 pm

Jono wrote:
That isn't logically sound. There are only 2 cases where the Geth were actually a problem. The first case is that they were only acting with respect to self-preservation as the Quarians tried to wipe them out. In the second case, it was a group of Geth that were being manipulated/mind controlled by the Reapers. Otherwise, Geth on the whole are apathetic towards organics and (according to Legion) believe all life has a right to exist. So, on what basis could you say that there is no possibility of organics and synthetics co-existing peacefully and that conflict between the two (more specifically the Geth and the Quarians) is inevitable?

I am all for geths, I have nothing against them as they are at the time are completly safe, but both organics and geth will evolve, it may not even be the geths fault, but there is a very good chance something will hapen, their "culture" is based around the total sharing of ideas. The geth will have been proven safe, other AIs might start cropping up, and some would not be safe, a virus had already been created that can effect the geth's beliefs. Even if their is a miniscule chance that somewhere in the future all organics rely on synthetics, something goes wrong, it could mean the end of organice progress in the universe.

I always agreed with ataining peace between the races, but I can not help but appreciate the Reaper's foresight of a single doom if left alone. Why? Because it is a cold calculated fact organics are wastefull, a synthetic race that knew all it needed to know, would have no other decision then to organise the universe into an organised manner (order) while organics are by nature chaotic. (the reapers are in fact a form of order to ensure chaos continues) The geth even stated they did not kill the Quarians because they did not know what would happen if they killed their creators, they have been studying organic thought processes, the geth can even increase their inteligence as they evolve and produce.


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28 Mar 2012, 8:30 pm

I enjoyed it overall (I have it on the 360, and I've played the first and second games as well, with multiple characters), had a lot of fun, though it definitely seemed pretty rushed, in some areas more than others (especially the ending, they didn't even finalize the ending until way at the end of development).

For instance, the journal system was a step back from ME 2, you can't select a mission and see your progress in it, and whenever you open it it starts off in the middle of finished missions and you either have to scroll all the way up or select sort by name. The game overall is made a lot easier because of the absolutely ridiculous amounts of ammo and medi-gel all over the place. You seriously don't even have to try to conserve anything, unlike in ME 2. Also, the weapon reload times are WAY too fast, which is another way that makes it too easy.

There are also some inconsistencies, such as in the geth dreadnaught when you are in the chamber with the electrical pulses going through; if you get hit by one, it takes your shield/barrier down, but yet your squad isn't affected by it one bit, they can just stand there and take it indefinitely. I'm sure they did that to make it easier to program, but still it stands out a lot and is annoying. Even playing it on hardcore, they seem to take way more punishment than I can from being shot at, there were very few instances when I needed to get them up. There are still areas where your squad can glitch and end up floating in the air, not as many as in ME 2 but enough to be noticeable. Sometimes the camera angle in a conversation will be way off, not even showing the person talking, but instead in some random weird place.

All that aside, the three things that I think hurt this game the most are the omission of neutral conversation options, the utter lack of urgency in the story, and that at the very end when deciding how to use the Crucible, Shepard is completely out of character, just rolling over and accepting what is offered and being portrayed as a tragic hero, when in all the rest of the three games that is not at all the case, it was a major WTF moment that really leaves you with a bad taste, all while rendering everything you've done across all three games completely pointless.