Mage wrote:
I have never seen a game look so much like a WoW-clone as Warhammer. How can they possibly set themselves apart if they try so hard to imitate WoW in every way?
My husband was signed up for pre-order months back, but when they made severe cut-backs to the game just to meet the deadline, he cancelled. Not just because the content was going to be more limited than when he ordered, but because when a developer puts deadline over content, that's just generally a sign of a bad game.
WoW is a clone of MMO's before it. WAR takes many great things that WoW had going for it and adds many more even better things like public quests and city sieges.
Not to mention the Warcraft setting was almost entirely based directly on that of Warhammer and Dungeons and Dragons.
They cut those features because they weren't ready and they refuse to release anything less than perfect. There's still 20 classes left, twice as many as WoW. Trust me, I've played the game before cuts and after cuts and the difference is minimal. Not to mention, they have already stated they intend to add classes in place of those that were cut.
EA Mythic has definitely not put deadline over content. WAR was delayed many times in order to add more content. They simply can't delay it any longer so they go with what's perfect, not what's alright. It was a business decision and when you look at it with all of the facts, it was the best one to make.
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"Shadow, my sweet shadow
to you I look no more"