Imperialism, an online forum game (1843-????)

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Dr_Horrible
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14 Feb 2011, 6:42 pm

I am sorry that I am posting this here instead of in the game forum, but the game forum is swarmed with mentally suffocating number games without any purpose at all.

The premises of this game are simple.

The players play as decision-makers in countries. The player define his or her goals by him- or herself. The players have a specific number of actions they could do, domestic and international.

They write their actions in private messages which they send to the Game Master (me, if not anyone else is feeling called). The gamemaster is determining the outcome of their actions through a random number generator. Turns are every week.

Image

The playable factions are:

Great Britain: (2)
France: (2)
Russia: (1)
Austria: (2)
Prussia: (2)
China: (1)
USA: (1)
The Ottoman Empire: (2)
Egypt: (1)
Mexico: (1)
The East India Company: (1)

(1) respectice (2) indicates how many slots each faction is having.

Quote:
Actions General
==
25 prestige = 1 action

Domestic Actions
==
Cost of a unit: -50
Upgrade Military/Naval tech: (-100 - (+50 level)) (Improves your battle performance, the acquisition of new Military tech levels would take ten turns)
==
Political reforms: -100
Stimulate economy: -50
Propaganda: -25
Bribe politicians: -5 per politician
==
Upgrade Industrial tech: (-200 (-100 level)
==

Foreign Actions
==
Influence a rebel group: -50/-5 prestige
Influence a NPC: -100/-5 prestige
Incite rebellions in NPC/player country: -100/-5 prestige
Form political party in NPC/player country: -200
Fund political party in NPC/player country: -50
Fund government in NPC country: -50
Start to train army in NPC country: -10/10 turns
Establish a free trade treaty: -50
==
Declare War: -10
Conduct an alliance: Both players pay -10
Gunboat Diplomacy: -20
-10 prestige favourable trade treaty
-20 prestige puppetise
-40 prestige annex

Colonisation Actions
==
Build a station: -100
Garrison troops: -10 unit/turn
Claim territory: -250 (unless recognised by the five powers with the highest prestige, the actual annexation would take ten turns, must not be occupied)
==
You need to have a Naval tech above 3 to be able to colonise areas in other continents, AND a station in said territory
==
You need to have reached Industrial tech 6 before you could start colonise the interior of Africa



iamnotaparakeet
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14 Feb 2011, 8:26 pm

What is the initial amount of currency and how many actions per turn are possible? Does the East India Company have limitations which nations do not have?



Dr_Horrible
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14 Feb 2011, 8:33 pm

The initial amount of currency is varying between nations.

The East India Company is a profit-driven stock-market company which is controlling British India. It's goal is to be profitable, so it cannot save money as efficiently.

Actions per turn are derived from prestige. 25 prestige = 1 action.

Britain begins with 200 prestige, which means 8 actions, whereas France begins with 150 prestige, which means 6 actions.



Dr_Horrible
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14 Feb 2011, 8:33 pm

THE UNITED KINGDOM OF GREAT BRITAIN AND IRELAND
==
Prestige: 200
Sphere: British
System: Constitutional Monarchy
Ruling Class: Capitalists
==
Head of State: Queen Victoria I
==
Head of Government: Sir Robert Peel
Governing Party: Tory (Conservative)
Popularity: Somewhat High
==
Military tech: 3
Armed forces: 7/15 units (3 in British Canada/2 in South Africa/1 in Australia/1 in Singapore/1 in Ireland)
==
Naval tech: 4
Naval forces: 35/50 units (5 units in the Indian Ocean/5 units in the Mediterranean Sea/5 units in the Pacific Ocean)
==
Economic Growth: 10%
Industrial Tech: 3
==
Total incomes: +500/turn
Taxes: +100 (1/10)
Trade: +200
East Indian Trading Company: +100
British Canada: +50
Chinese War Reparations: +50
==
Total expenses: -350/turn
Armed forces: -75
Naval forces: -250
Research: -25
==
Budget: 1000


THE KINGDOM OF THE FRENCH
==
Prestige: 150
Sphere: French
System: Constitutional Monarchy
Ruling Class: Capitalists
==
Head of State: King Louis-Philippe I
==
Head of Government: Jean-de-Dieu Soult
Governing Party: Orléanists
Popularity: Mediocre
==
Military tech: 3
Armed forces: 20/25 units (5 units in French Algeria)
==
Naval tech: 3
Naval forces: 10/10 units
==
Economic Growth: 5%
Industrial Tech 2
==
Total incomes: +200/turn
Taxes: +100 (1/10)
Trade: +100
==
Total expenses: -200/turn
Armed forces: -125
Naval forces: -50
Research: -25
==
Budget: 500
==
Algerian Nationalists (Neutral)
1 units


THE RUSSIAN EMPIRE
==
Prestige: 150
Sphere: Russian
System: Absolute Monarchy
Ruling Class: Landed Aristocrats
==
Head of State: Tsar Nicholas I
Popularity: By God's Right
==
Military tech: 3
Armed forces: 25/30 (4 units in the Caucasus/1 units in Siberia)
==
Naval tech: 2
Naval forces: 3/5 units (1 units in the Black Sea/1 units in the Pacific Sea)
==
Economic Growth: 0%
Industrial tech 0
==
Total incomes: +300/turn
Taxes: +250 (5/10)
Trade: +50
==
Total expenses: -200/turn
Armed forces: -150
Naval forces: -25
==
Budget: 250
==
Caucasian Rebels (Neutral)
3 units


THE AUSTRIAN EMPIRE
==
Prestige: 150
Sphere: Austrian
System: Absolute Monarchy
Ruling Class: Landed Aristocrats
==
Head of State: Kaiser Ferdinand I
==
Head of Government: Clemens von Metternich
Popularity: Somewhat Low
==
Military tech: 3
Armed forces: 20/20 units
==
Naval tech: 3
Naval forces: 2/2 units
==
Economic Growth: 2%
Industrial tech 1
==
Total incomes: +225/turn
Taxes: +150 (3/10)
Trade: +50
German Confederation: +25
==
Total expenses: -110/turn
Armed forces: -100/turn
Naval forces: -10
==
Budget: 250


THE KINGDOM OF PRUSSIA
==
Prestige: 150
Sphere: Prussian
System: Absolute Monarchy
Ruling Class: Landed Aristocrats
==
Head of State: King Frederick William IV
==
Head of Government: Ludwig Gustav von Thile
Popularity: Mediocre
==
Military tech: 4
Armed forces: 12/12 units
==
Naval tech: 3
Naval forces: 1/1 units
==
Economic Growth: 2%
Industrial tech 1
==
Total incomes: +200/turn
Taxes: +150 (6/10)
Trade: +25
German Confederation: +25
==
Total expenses: -65/turn
Armed forces: -60
Naval forces: -5
==
Budget: 100


THE QING DYNASTY
==
Prestige: 125
Sphere: Manchu
System: Despotic Monarchy
Ruling Class: Imperial Bureaucrats
==
Head of State: The Daoguang Emperor
Popularity: Low
==
Military tech: 1
Armed forces: 100/100 units
==
Naval tech: 1
Naval forces: 20/20 units
==
Economic Growth: -2%
Industrial tech 0
==
Total incomes: +600/turn
Taxes: +500 (5/10)
Trade: +100
==
Total expenses: -700/turn
Armed forces: -500
Naval forces: -100
Opium: -50
War Reparations to the UK: -50
==
Budget: 1000


THE UNITED STATES OF AMERICA
==
Prestige: 75
Sphere: American
System: Democratic Republic
Ruling Class: Landed Aristocrats
==
Head of State: President John Tyler
==
Ruling Party: Whigs
Popularity: Mediocre
==
Military tech: 3
Armed forces: 8/8 units
==
Naval tech: 3
Naval forces: 5/5 units
==
Economic Growth: 10%
Industrial tech 2
==
Total incomes: +100/turn
Taxes: +50 (1/10)
Trade: +50
==
Total expenses: -65/turn
Armed forces: -40
Naval forces: -25
==
Budget: 100
==
The Dakota (Neutral)
0 units
==



THE OTTOMAN EMPIRE
==
Prestige: 75
Sphere: Turkish
System: Despotic Monarchy
Ruling Class: Imperial Bureaucrats
==
Head of State: Sultan Abdul Mejid I
==
Head of Government: Mehmed Emin Rauf Pasha
Popularity: Low
==
Military tech: 2
Armed forces: 20/20 units
==
Naval tech: 2
Naval forces: 5/5 units
==
Economic Growth: -2%
Industrial tech 0
==
Total incomes: +150/turn
Taxes: +100 (2/10)
Trade: +50
==
Total expenses: -125/turn
Armed forces: -100
Naval forces: -25
==
Budget: 100


THE KHEDIVATE OF EGYPT
==
Prestige: 25
Sphere: Egyptian
System: Military Dictatorship
Ruling Class: Landed Aristocrats
==
Head of State: Khedive Muhammed Ali
==
Head of Government: Mehmed Emin Rauf Pasha
Popularity: Low
==
Military tech: 2
Armed forces: 10/10 units
==
Naval tech: 1
Naval forces: 2/2 units
==
Economic Growth: 0%
Industrial tech 0
==
Total incomes: +100/turn
Taxes: +50 (1/10)
Trade: +50
==
Total expenses: -60/turn
Armed forces: -50
Naval forces: -10
==
Budget: 50


THE UNITED MEXICAN STATES
==
Prestige: 25
Sphere: Mexican
System: Military Dictatorship
Ruling Class: Landed Aristocrats
==
Head of State: General Santa Anna
Popularity: Mediocre
==
Military tech: 2
Armed forces: 10/10 units
==
Economic Growth: -2%
No Railroads
==
Total incomes: +50/turn
Taxes: +25 (1/10)
Trade: +25
==
Total expenses: -50/turn
Armed forces: -50
==
Budget: 25
==
Texas Secessionists (Pro-American)
1 units


THE BRITISH EAST INDIA COMPANY
==
Prestige: 25
Sphere: British
System: Company Rule
Ruling Class: Company Administrators
==
Head of State: Governor-General Edward Law
Popularity: Very Low
==
Military tech: 3
Armed forces: 10/10 units
==
Economic Growth: 0%
Experimental Railroads
==
Total incomes: +400/turn
Taxes: +200 (4/10)
Trade: +200
==
Total expenses: -350/turn
Armed forces: -50
Profits: -200
To the United Kingdom: -100
==
Budget: 200
==